Riot "Towers are supposed to protect you early game and youre supposed to protect towers late game."
When did late become pre lv 6? That everyone and their mom are forcing those 4 man tower dives before the 10min mark even hits?
When did late become pre lv 6? That everyone and their mom are forcing those 4 man tower dives before the 10min mark even hits?
We all know towers are not much more then glorified caster minions standing on a pink ward. Really should stop expecting them to protect you at any point in the game.
We all know towers are not much more then glorified caster minions standing on a pink ward. Really should stop expecting them to protect you at any point in the game.
Yup, it is to the point I've seen Lux tower dive someone and get a kill and get out alive. LUX, with some of the lowest HP in the game.
Towers be a joke, and they've made them more so a joke mainly this current season. The joys of Riot "hating" snowballing, and fixing it by implementing 20 things to make you snowball games faster lol
Yup, it is to the point I've seen Lux tower dive someone and get a kill and get out alive. LUX, with some of the lowest HP in the game.
Towers be a joke, and they've made them more so a joke mainly this current season. The joys of Riot "hating" snowballing, and fixing it by implementing 20 things to make you snowball games faster lol
One of the biggest problems with towers is how easy is to drop aggro
For example, do you know one of the reasons why Elise is so strong at the moment? Because she can towerdive easily. With the help of her laner, Elise can just towerdive pre-6, take tower aggro, and when she is about to take fatal damage, drop tower aggro with her Spider form's E.
One of the problems with towers early game is that it is just too easy to escape without dying, thanks to mobility/untargetability that allows laners to tower dive early with too much ease.
You mean a powerful long range mage has no problems killing under tower?
With a reapplying shield?
Um, wow?
You mean a powerful long range mage has no problems killing under tower?
With a reapplying shield?
Um, wow?
Maybe you missed the part about turret diving. Shooting from long range isn't turret diving, that is...shooting from long range.
Maybe you need to take a reading comprehension class before trying to be a smart ass to someone.
With a reapplying shield?
That shield that applies to her twice. And even in turret range she is long range and hitting behind turret with ease.
Funny you said that, just last game as ADC Kennen I was able to tower dive and kill a Lucian by myself while taking like 4 shots from the tower, even ADCs can tower dive with ease.
Back in the day you could destroy towers before minions even spawned. idk why people complain so much about it. Team communication, map awareness, wards, top TP awareness, you shouldn't be having consistent 4v2 bot. \ o /
double tp meta has it as a 4v4 or 5v5 bot lane fight, who needs farm when you can just farm up champions
Back in the day you could destroy towers before minions even spawned. idk why people complain so much about it. Team communication, map awareness, wards, top TP awareness, you shouldn't be having consistent 4v2 bot. \ o /
Back in the day. Fortify. Your argument is invalid
Fortify was removed because it wasn't competitive. Even supports didn't take it.
Fortify was removed because it wasn't competitive. Even supports didn't take it.
It was removed because it promoted defensive play/was considered to have 'no counterplay'.
Back in the day you could destroy towers before minions even spawned. idk why people complain so much about it. Team communication, map awareness, wards, top TP awareness, you shouldn't be having consistent 4v2 bot. \ o /
The pro players are constantly getting screwed by 4 minute three man tower dives. How are you supposed to punish that? They certainly can't.
The fact that 4 of the enemies are in one lane?
apparently even LCS pros cannot deal with it.
Really? Because they usually DO get something for it.
Not really, they don't. They just set up to do the same dive on the other side of the map. If one team succeeds and the other fails... well, let's just say they win pretty fucking often.
But that's taking advantage. Also, USUALLY the team that executes the same strategy but better wins. Whoah.
If you are okay with the game USUALLY being over within five minutes, then you probably aren't the kind of fan this game needs. You could try Heroes of the Storm, but even they have only managed to shorten the games to about 20 minutes or so.
Before the 7 minute mark, all turrets have a buff that decreases champion damage. I think we are talking about those early tower dives that generally happen before the 7 minute mark.
Those 4 man turret takedowns before 7 minutes that happen all the time be crazy.
When it backfires and gets nothing you see skts second game against edg. Where bengi went top, dove the other lane and started the snowball that would go on to win the game.
You're quoting another Board post, but you put "Riot" at the front.
Anyway, if you get 4 man dived, that's your entire teams fault. The shouldn't have ALL made it to your tower without proper warding unless they TP'd, and if they did, your teammates should've punished them for it.
On the other hand. Assassins shouldn't be able to 70-0 you under tower at level 6 and dash out before it gets 3 shots off.
agree
You're quoting another Board post, but you put "Riot" at the front.
Anyway, if you get 4 man dived, that's your entire teams fault. The shouldn't have ALL made it to your tower without proper warding unless they TP'd, and if they did, your teammates should've punished them for it.
On the other hand. Assassins shouldn't be able to 70-0 you under tower at level 6 and dash out before it gets 3 shots off.
Most ad orriented champs can take towers like they're nothing...
You're quoting another Board post, but you put "Riot" at the front.
Anyway, if you get 4 man dived, that's your entire teams fault. The shouldn't have ALL made it to your tower without proper warding unless they TP'd, and if they did, your teammates should've punished them for it.
On the other hand. Assassins shouldn't be able to 70-0 you under tower at level 6 and dash out before it gets 3 shots off.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Yeah................................... turrets have become big decorations that give gold.
On the other hand. Assassins shouldn't be able to 70-0 you under tower at level 6 and dash out before it gets 3 shots off.
Well, you need to CC them. Otherwise, you could take any bad trade and just stay in tower range.
Funny I consistently see lvl 5/6 2v1 tower dives against full health champions successfully executed even in solo queue games
Probably has something to do with all the mobility/untargetability/damage immunity running rampant in the game
I mean honestly if you're full health under your tower and you die simply because the jungler or midlaner decided to dive you then thats the definition of no counterplay, you did nothing wrong other than have a jungler who wasn't there at the right time, that isn't your fault.
Maybe give armor shred to outer turrets so that someone can actually fight back when they are getting dove.
I remember a recent game where I died to a Fizz and Xin Zhao at level 2. As Anivia. Under my tower. With my passive up.
[{quoted}](name=Kitten of Evil,realm=NA,application-id=3ErqAdtq,discussion-id=PWaPItrn,comment-id=00060000,timestamp=2015-10-26T23:00:55.693+0000)
I remember a recent game where I died to a Fizz and Xin Zhao at level 2. As Anivia. Under my tower. With my passive up.
That's happened to me a bunch of times. The best is when they are meleeing you and just walk away after your egg dies.
shh play DotA then comeback, you'll see LoL towers as an extended fountain
DotA towers are horrible.
You can be pushing with a creep wave and all of a sudden it focuses you, and on the flipside you can dive with ease.
DotA tower logic is different than LoL.
If you are the closest target (besides the siege minion), then it will target you.
Ooooh, makes sense o_o
Finally explains why my poor Mortred was getting tower tickles.
Low hp..we ded soon
Comming to kill us
Camps under turret
Pings for adc to fall back because a 2man tower dive is imminent
Potato
"We ded bruh"
"Nah we gots this, why would they tower dive at lvl 4 with no winions?"
Enemy Double Kill!!
We all know that the tower only protects you if you are 
Towers need to attack faster, plain and simple.
It's far too easy for people with just a little bit of coordination to juggle tower aggro and dive easily.
that's why double tp is in the meta, if your top and mid burned their tps returning to lane well then you just got out-rotated.
Can we get a link to this quote? I want something to laugh at.
The problem is that riot decided to nerf turrets in order to make splitpush more viable again rather than buffing the itematisation to pull off that job. How many people did you actualy see with
. The system they are using now is not working.
Then CertainlyT somehow works on towers,gives them the bullshit treatment,turns them into an actual champion and suddenly there's 8 more champions on each team.
I don't know how you can expect to live from a 4 man tower dive
A Champion is a far greater resource than a Tower, if a team commits 4 champs to dive 1 dude then you should understand you're not favored to win that fight.
As much as people complain about stale meta, any laning configuration other than 1-1-1-2 is total cancer. I don't know why Riot doesn't nuke it from orbit. How exactly are half of the melee cast supposed to live in a world where they can be set up against 4 people without significant punishment?
Because Riot artificially forced the game "to not last too long" a while back. Towers drew the short end of the stick when they messed with SR.
The face planting, rambo assasins at lvl 6 arnt helping either. Whelp the turret took 10% of their health the entire time I was dieing, thanks !
Why are you at your tower when there are 4 enemies there? Idc late game or 30 seconds in if you are outnumbered 4 to 1 you are going to die. Heck they could probably spawn pad kill you with 4 reasonable champions.
For me, the most common reason is that the divers have more mobility. If I try to flee the turret I'll just die with them taking zero turret shots instead of 1-2. Might be worth it to reduce the assist gold the enemy team gets I guess.
The late game became level 6 because passive laners and late game champions aren't fun to play against - 
The late game became level 6 because passive laners and late game champions aren't fun to play against -
I hate youuuuuuu
-
insert every squishy champion in LoL that isn't an assassin
Honestly, 4 man towerdives are not really a good idea most of the time (except for laneswaps, but we don't have those in regular play) seeing how 2 lanes are going to be free then. But yea, go ahead and complain. The history of complaining about towers being too weak goes back to beta and it still doesn't make sense.
Towers should be able to repair (heal) themselves then it would be more interesting. Heck we could even buy extra armour for them too....