I love how everyone is complaining about ADCs
Yet isn't realizing the true issue of why ADCs are so strong right now.
Note: Read the entire post and give a counterargument. Thanks for reading.
Edit: Thanks to the dicussion, some more suggestions have been made. Remove shiv+RFC stack to indirectly buff towers. Remove the sustain in the precision tree. Perhaps it's better to move it to resolve. ADCs shouldn't gain lifesteal from anything else other than fleet footwork in the precision tree.
You're probably going to instantly downvote this, but w/e. As an ADC main and secondary top-laner, I know the feeling to both sides of the same coin.
Here's what people are currently saying:
"XX ADC is OP. Remove their kit because it's broken. Etc."
Vayne and Xayah are not OP. These are the two I've been seeing getting some focus now. If they were, S7 would have them banned 24/7. Yet, they weren't. Why? They're balanced and still are. Their kits ARE FINE. I find it too frequent people use meta shifts to try to completely nerf X champ. Yasuo, Fizz, Zed, etc. Really it's itemization.Anyways, if ADCs are fine with their kits, how come they're so strong?
(TL;DR my argument is that it's not the kits that are broken but the runes and itemization issues we always had)
Let's first take a look at why their kits aren't the issue.
Before preseason, Vayne and Xayah were balanced. Let's use Xayah.
She's immobile, squishy, and easy to catch if you position away from her feathers. Her only way to avoid hard CC and damage is her ultimate and a planned out E. Without her feathers spread out from a few auto-attacks, she's free food.
Vayne's only good part is the fact she shreds tanks with her W and her R let's her kite. Without her R, she's basically useless as she has no abilities that extend her range, prone to poke, must usually fight arms-length at melees, and is a skirmisher meant for outplays. She has been weak S7 and required much scaling.
These two only got online at 30-35 minutes due to the amount of time it took to gain items. They were always, like any other ADC, strong at 3 items. One damage, and two attack speed items.(IE, Shiv, Berserkers)
My statement is true. But now they're OP? Care to explain why?
We have runes and bad itemization. I made a post before, but it was disagreed with on this point below. However seeing how people are now pointing these points out again, I'll state them again. The game is too much of a snowball. It's easy to gain a lead and gold. Triumph is broken with the extra gold and bruisers/juggernauts are not getting fair items to compensate for the major buffs ADCs got.
ADC is the hardest role in the game. It's so reliant now, people focus on you, and it's a game-determiner. People saying ADCs should not have kiting potential in their kits do not know how to balance this situation. Remove an ADCs kiting potential or a major reason that plays to the identity of their kit, and you should basically just be saying to delete/rework said champion. (Because then you'd need to buff supports and tanks to peel for the ADCs which leads to power creep like with ardent)
(Seriously, I find it horrid people say Xayah's E is broken)
ZEAL ITEMS ARE CURRENTLY AN ISSUE WITH THE GOLD GAIN IN GAMES.
With triumph and these huge snowballs, ADCs easily gain access to zeal items. As an ADC main, I agree it's stupid you can get a zeal item at 10 minutes. 2600 gold is too cheap. When I recommended to increase the gold requirement to 3200 for zeal items, the response was with disagreement. Granted it was the first or second day of preseason, but it's one of the best ways to keep ADCs in check. They will get online at around 35 minutes then. It would be 9800 gold to get their three core items rather than 8600.
We all know this is the true issue. Need more evidence? Compare a top-laners 7-item cost to an ADCs. Much more expensive. (LDR is 2600. Really? All zeals 2600 gold. Really?)
If you look at my match history, you'd notice my games are either absolute snowballs usually or complete defeats with no comebacks.
These bounty hunter bonuses coupled with the ease of gold now and the weakness of towers is insane. 150 gold on assists, triumph, tower gold(and towers are easy to shred), kills, and runes like klepto do create a strong increase in gold gain.
In addition, PTA is still a really strong rune. It makes it easy to cheese in botlane. (PTA proc + Sona enhanced auto + your enhanced auto from Sona = 70% chunk of ADC hp)
TL;DR
It's not that ADCs are OP. It's that they get online much faster now due to the new runes. Increase tower defenses, increase minion HP slightly, increase zeal item costs.
= 8600 gold.
= 9350 gold
= 9100 gold
= 9300 gold
Honestly, ADC's don't need to feel powerful to do their job. They used to feel weak as shit, yet they were still picked every game. That says something, to how essential they are.