malzahar ult %hp should have been gone

MunchCrunchLunch··1 votes·396 views

so you basically gave him back his old Q and his old E. both do similar damage now. I think Q is slightly less damaging but its easier to land

however the thing here is that malzahar voidlings are stronger than his old ones and attack faster. also spawn next to the target instead of right next to malahar

he should have lost the %hp damage. we're back at the point where one ult equal kill. and hes arguably stronger than before as old malz ult W combo was very tricky and not many were able to do it.

now he just ults tanks and squishies alike and one shots them. pretty stupid stuff.

2 Comments

Arkale1 votes

In what way are his voidlings stronger than his old ones?

Also, his voidlings still spawn on top of him.

Beacon Academy1 votes

I don't even... I can't...

Q and E are still both Weaker base-damage-wise than pre-rework. E only has a possibility of doing more damage via resets

(In other words dependent on other spells)

Q has a delay so you have to predict where people are going while E is a "Target" ability with clear bounce rules unlike Fiddle crows.

(if you can't land E...)

Voidlings are weaker than pre-rework, squishier than pre-rework, and they reduced the cast range for spawning them to pretty much next to Malz

Why should he have to be another generic flat damage mage?

Tanks will only die if he gets resets on them as the pool does less % damage than any other iteration of Malzahar. The pool also does less damage naturally to squishier targets as they have less hp and are killed more by the flat damage he gets from resets.

(% max health only helps. The flat damage reset is what kills)


There were days when Malzahar used to be able to use one rotation to kill tanks, but those days are not now. Not with the reset functions.


And to be clear, I'd still rather he get fully reverted. This Malzahar is going to get nerfed like a mofo cause Riot can't see the shield is bad design.

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