Fiddlesticks' Q rework idea
AFAIK the complaints about him or his Q can be summed up as:
- Q is a point-and-click disable (= it's impossible to dodge)
- Q makes the enemies run away (= it works against the rest of his kit)
- Fiddle is an highly immobile mage in a fast mobility meta
So, my idea for his new Q: Terrify
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after a brief channel, Fiddle disappears and reappears at the target position (maybe moved from his ultimate, which no longer teleports him?)
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casting it does not interrupt his other channels (so he can reposition during W without breaking it, maybe dodging predictable CCs or at least keeping up with his target moving away) (he can also combo it with R to get the current teleport+Crowstorm effect his R has)
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when he appears at the target location, any enemy in a small area is Feared (similar to Urgot's ult - you did know that Urgot's ult has a Fear effect, didn't you? XD)
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maybe, to make it fairer, if the enemy has vision of Fiddlesticks when he starts channeling, then they can see a ground indicator of where he's going?
This change would imho give Fiddle some much needed mobility and remove the problem that his CC being point and click seems to feel unfair to the enemies, all while adding more counterplay to his kit and giving him the ability to counterplay others.