(NEW League Client Ideas) RANKED IDEAS:

CrazyBear1987··1 votes·261 views

(Idea is for new game client, not old one) WIP

So there has been complaints about ranked, and how people are not getting the roles / lanes they want and either dodge out or force pick to fill and play an unwanted role. Games where you are matched with the wrong player with the wrong champion and then it all goes to hell after that. You lose LP and Rank, you tilt and snow ball into oblivion.

you know the typical: "I wanted mid, asked to swap, did't get it, so i pick a "non-main" champion instead"

So the idea is that for RANKED ONLY, have only designated champions specific to the role/lane.

So If your role is top lane, your champion selection is melee fighter's / tanks only. (To avoid the melee vs ranged problem.)

If your role is mid to be mid champions only and bot lane to be either support and marksmen only.

same idea with jungle role and champions.

Riot should have the data to select the appropriate champions to be in each lane/role.

No more melee vs ranged advantage top. No more MF support. etc if you want to experiment you can, but in normals or customs, thats what those games mode are for.

With this new idea in mind, the banning phase can now be the followung:

Each Role gets one Ban for their role.

During the banning phase, each player bans 1 champion from their role pool (based on champions available to pick for that role.) and not from someone else role. (no more "he banned by adc champ" etc)

if a player only has one champion pick for their role and it gets banned, the players is removed out of the lobby due to lack of champion role pool. if a player has a small pool choice for their role and their main get's banned, they have to play the alternate pick or choose to leave (this counts as a dodge and can be punishable from multiple leaves)

Another thing that should be considered is Champions mastery requirement the higher the rank. so example:

Bronze - Gold: No Champion mastery level required

Platinum Tier: Champion mastery level required minimum level 1

Diamond I-V: Champion mastery level required minimum level 2-5

Master Tier: Champion mastery level required 6

Challenger Tier: Champion mastery level required 7

the idea is to stop non-mastery level champions for climbing the ranks, if your platinum but you pick a support role without a support champion with at least level 1 mastery, then you can't choose that champion.

This also means that you climb with your champions, not your account. (cause anyone could climb to diamond and play a champion they have zero masteriy on etc)

Restrict to 5 ranked losses per account, after that, ranked is disabled for 6 hours. if you win 2 matches and lose 3 matches, if you lose 2 more times ranked is disabled, however, you will still have the 2 wins to use to climb, get a total of 10 wins for a promo. this means there is no more MMR or LP loss. Your rank climb is only hindered by the amount of times you lose. This should be harder the higher your rank. (This obviously does not stop boosting, but boosting is already an offense that Riot looks out for)

4 Comments

CrazyBear19871 votes

[zombie-nunu-tears]

G2 binrarc1 votes

in higher elo it really doesnt matter what champ lvl u got as u are able of playing a great pool of champs even with a small number of games for practise,second as u get up on the ladder u realise that u cant play just the same champ again and again, u have to be able to conform to any team comp or enemy comp so u have to be variet,3rd what if it comes out of the sudden a new op champ or the meta shifts and u cant play the op champs due to the your system

CrazyBear19871 votes

[slayer-pantheon-popcorn]

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