(Item) Sigil of the Beasts
Sigil of the Beasts

- Recipe: Crystalline Bracer + Forbidden Idol + 450 Gold = 1650 Gold
- 300 Health
- 75% base Health Regen
- 50% base Mana Regen
- 10% Cooldown Reduction
- UNIQUE Passive - Tilt: When damaged by a champion you gain 20 Movement Speed for 2 seconds. This amount is doubled when walking towards enemy champions.
300 Health = 801 Gold
75% base Health Regen = 270 Gold
50% base Mana Regen = 360 Gold
10% Cooldown Reduction = 316.7 Gold
(Tilt = 260/520 Gold, but doesn't really count)
-> The item is worth 1748 Gold and is 106% gold efficient.
But gold efficiency doesn't really matter if your build path consists of 2 gold efficient items and a +450 Gold recipe. The item is easily accessible and good for Tanks/Supports/Bruisers - anyone really as it offers good sustain.
It's intended to help against poke-heavy and kiting enemies.
It has 2 upgrades:
Sigil of the Stag
- Recipe: Sigil of the Beasts + Cloth Armor + 850 Gold = 2800 Gold
- 300 Health
- 25 Armor
- 75% base Health Regen
- 50% base Mana Regen
- 10% Cooldown Reduction
- UNIQUE Passive - Stonebound: Reduces the effectiveness of slows and the duration of knock-ups by 25%.
- UNIQUE Passive - Tilt: When damaged by a champion you gain 20 Movement Speed for 2 seconds. This amount is tripled when walking towards enemy champions.
- UNIQUE Active: Reveals the surrounding area and grants lingering vision of enemy champions inside (60 seconds cooldown).
This is the Armor version. It's worth 2248 gold without passives and is therefor 80% gold efficient. However, I do think the passives are worth those remaining 552 Gold :)
Since these items have a wide variety of stats and utility, I hope that they will still be attractive for tanks.
Sigil of the Owl
- Recipe: Sigil of the Beasts + Nullmagic Mantle + 600 Gold = 2750 Gold
- 300 Health
- 25 Magic Resistance
- 75% base Health Regen
- 75% base Mana Regen
- 10% Cooldown Reduction
- UNIQUE Passive - Windbound: Ignore unit collision, but travel 20% slower when moving through units.
- UNIQUE Passive - Tilt: When damaged by a champion gain 20 Movement Speed for 2 seconds. This amount is doubled when walking towards enemy champions.
- UNIQUE Active: Places a Vision Ward at a target location (180 seconds cooldown).
And this is the Magic Resistance version, with unit collision ignorance to get those pesty stationary mages, and a Vision Ward if your inventory is full.
It's worth 2428 Gold + 100 Gold per Pink Ward placed. Compared to the Stag this one is more efficient, but the Stag has nicer effects :P Uhm, and you can't buy both. You have to choose between one if you even buy either.
I do notice their a bit OP, but I don't know where to nerf them, as I don't want them to become all too gold inefficient. They vary and are versatile, but aren't really stronger than other items. They 'only' grant 300 Health and 25 Resistances and otherwise they are actually kind of situational. I wouldn't buy them if I have to be a full tank, but rather as a half Support (Support-Jungler, Support-Tank, Support-Bruiser, etc.).
What do you think? Any ideas on how to better balance them?
P.s. : Can anyone find the reference in here? ^^