Tryndamere rework
#Undying Rage http://i.imgur.com/zhpucqs.png Active: Tryndamere becomes immune to death while he has fury, but loses 20% of his maximum fury per second. While immune to death, Tryndamere cannot fall below 5% of his health and his fury generation from all sources is doubled. Undying rage can be used even when affected by crowd control. Cooldown: 100 / 80 / 60
#Spinning Slash http://i.imgur.com/41j69NW.png Active: Tryndamere dashes to a target location, consuming 50% his current fury and dealing physical damage to enemies in his path. For each point of fury consumed, Tryndamere slows enemies damaged by 1% for 4 seconds. Damage: 100 / 125 / 150 / 175 / 200 + 100% bonus attack damage Range: 660 Cooldown: 13 / 12 / 11 / 10 / 9
#Block http://i.imgur.com/NfyWV3J.png Toggle on: Tryndamere cannot move, turn, attack, cast spells or use items. Tryndamere is immune to all damage and crowd control originating from in front of him (roughly 180 degrees). If Tryndamere blocked at least one spell or champion auto attack, he gains 10 / 15 / 20 / 25 / 30% of his missing fury (this can only happen once per toggle) Toggle off: If Tryndamere damages an enemy champion with a basic attack, block's cooldown is refreshed. Cooldown: 4 seconds
#Bloodlust http://i.imgur.com/cSjakO3.png Passive: Tryndamere converts bonus attack speed and crit chance from items, runes, and masteries into bonus attack damage based on his missing health, (zero benefit at full health, maximum benefit at 5% health) AD per crit chance: 0.15 / 0.30 / 0.45 / 0.60 / 0.75 AD per attack speed: 0.1 / 0.2 / 0.3 / 0.4 / 0.5 Active: Tryndamere consumes all his current fury to heal himself for 4 health for every point of fury consumed. Cooldown: 12
#Battle Fury http://i.imgur.com/7szY9ba.png Tryndamere's attack speed cannot be improved except through growth by level up, his attacks cannot be cancelled, do not apply on hit effects except lifesteal, always critically strike, cannot be slowed or interrupted, and only do damage to anything remaining in a linear area where the sword falls. Tryndamere gains 5% of his maximum fury if he damages at least one unit with his basic attack, 10% if one of those units was an enemy champion. After not dealing or receiving damage for 10 seconds, Tryndamere loses 5% of his maximum fury per second. Tryndamere gains 1% armor pen per 1 fury he has. Tryndamere's maximum fury is capped at 32 / 36 / 40 / 44 / 48 / 52 / 56 / 60 / 64 / 68 / 72 / 76 / 80 / 84 / 88 / 92 / 96 / 100.
#Stats Range: 350 Attack width: 100 Health: 625 -- 2425 Health Regen: 10 -- 20 Attack Damage: 65 -- 150 Attack Speed: 0.7 -- 1.0 Armor: 25 -- 80 Magic Resist: 32.1 -- 53.4 Move Speed: 325


become the only items even slightly worth building.