Karma's Identity

Nameless Voice··3 votes·564 views

I've been seeing a lot of threads recently complaining about Karma, about how she has no identity and no reason to pick her over other utility-mages, and that she feels boring because of a too-heavy emphasis on Soulflare (RQ). This thread is about my take on these issues, as a heavy Karma player.

Karma

What is Karma's identity? Karma is a poke-focused utility-mage with an emphasis on anti-initiation. She is good at poking an entire enemy team with constant AoE harass, while keeping herself fairly safe with her shield and move speed. She also excels at keeping juggernaut-like champions (such as Nasus, Udyr, Darius) away from her team with her combination of ranged AoE slow, targetted root, and AoE shield/speed boost. The shield also lets her roam and reposition easily, and allows her to move into good positions to poke and to trade favourably.


Why would I pick Karma over ____? Karma falls into the utility-mage class, alongside the likes of: Lux Lulu Morgana Orianna Zyra.

While she can (and often is) played in the support role, her focus is still more on being a utility mage than an outright support.

You would pick Karma is you want a safe mid-laner with strong AoE poking ability, combined with the ability to peel and protect another high-priority target (e.g. a strong ADC) if necessary.

For example: you have a poke composition, the enemy have Nasus, and you want to both poke them down while keeping your Kog'maw safe.

The other champion who comes closest to what her kit provides would be Lulu. Both have AoE poke, speed boost, and protection spells for themselves/their teammates. The main difference is that Lulu has a heavier focus on protection, while Karma is more focused on low-cooldown (and longer-ranged) team poke.

The other utility mages are generally more oriented towards making picks (Lux, Morg), area control (Ori, Zyra), or disengage (Morg, Zyra, Ori.)


Thematic identity The old Karma had a very strong thematic identity of duality. Her spells could each be used in aggressive or defensive ways, with her mantra adding bonus effects to shift from the one to the other. While her old kit had some flaws, it certainly made her thematically unique and interesting. The new Karma theme is shifted instead towards having to choose which of her three abilities to empower, making that one do "the same, only better" rather than adding a thematically opposite effect - something which may work better from a gameplay perspective, but is much weaker from a thematic perspective.


Why Karma's mantra system feels bad The problem with Karma's Mantra system is that in most cases, one option (RQ) feels the most impactful and powerful to use. It becomes less of a choice of which of her empowered abilities to use, but rather a case of using one 90% of the time, and only occasionally using the others. Simply put, dealing a huge chunk of damage to the enemy team usually feels more useful than locking one of them down for a little longer or shielding your entire own team. Sure, sometimes you want to make those clutch heal saves with RW, and occasionally you want to speed your team somewhere or protect from some incoming AoE, but most of the time you'll be wanting to RQ the enemy.

RQ is also the ability which can (when used properly) give the most benefit from her passive. Hitting the entire team can reduce her Mantra's cooldown to around 5 seconds, which is huge. In comparison, her RW can reduce it to around 11 seconds, and her RE doesn't interact with her passive at all, effectively making it have a much longer cooldown than either of the other empowered abilities.


Shield-bombing One of Karma's old iconic spells was her shield-bomb, dealing instant AoE damage around her shield target when using Mantra. This followed her theme of duality, and also gave her a way to proc her passive when using her shield. However, I can understand why Riot removed it. An instant AoE nuke has very little counterplay, especially against mêlée champions who have no choice but to go near Karma's allied champions (to try to kill them) or minions (to try to farm them.) Note that there are almost no instant AoE abilities in the game (outside of Lissandra, and some low-sustaint-damage cases such as Karthus, Anivia, Swain.) [Edit: Not saying I agree with this, just that I can see the reasoning.] However, as mentioned, this means that her RE now has no interaction with her passive, making it her most-expensive and least-impactful-feeling spell. Letting her proc her passive on every target shielded after the first would help alleviate this problem (though perhaps being able to easily and reliably reduce her Mantra's cooldown to 8 seconds would be too much.)


Summary In summary, Karma has some unique traits and reasons to pick her, but falls short thematically, and her gameplay hook of having to make choices as to which spell to empower falls somewhat flat because RW and RE are just much less appealing than RQ in nearly all situations - especially when you consider that RE is her only empowered ability that doesn't interact with her passive.


Who am I? I guess I should add that Karma is one of my main champions (second-highest mastery), and that I played her both before and after her rework - much more after the rework, though. I originally picked her up because I preferred the less-played champions, and mostly played her as support because it was very awkward to find a place for her in a team (plus, people tended to flame.) Since the rework, I've played a lot more, but exclusively as a mid-laner. I've played Karma a lot in high gold-low platinum over the last few seasons.

11 Comments

TNHA Baritone2 votes

However, I can understand why Riot removed it. An instant AoE nuke has very little counterplay, especially against mêlée champions who have no choice but to go near Karma's allied champions (to try to kill them) or minions (to try to farm them.)

If Riot had to remove that then they should remove A LOT more things.

IxtaliKing3 votes

It always makes me laugh when I see people make out that shield bomb was op or a toxic mechanic, but when it was there nobody was complaining about it lol. I can't find one post where a rioter has said anything about her old RE indicating it was too strong or unfair.

TNHA Baritone2 votes

Some people really confuse me in their train of thought. Shield Bomb OP but Master Yi hasn't had a good nerfing in a couple 10 patches.

For Yi: Just CC Yi

Okay well how about this for Karma since Shield Bomb was OH SO TOXIC: Don't go near Karma's teammates without expecting something dangerous

IxtaliKing2 votes

Lol exactly. The funny thing is it didn't even deal that much more than her basic Q late game, it was just her most reliable way of contributing damage whilst mitigating some for her team. Soo op :/

TNHA Baritone2 votes

I mean, Karma's Q hits the first person and stays there. No other mage has a key skillshot that is like that. So its ONLY fair that she has some form of Guaranteed Damage. We both know her W isn't guaranteed as one wiggle breaks it.

Nameless Voice1 votes

Agreed that I never heard anyone complaining about it, I was just trying to think why Riot decided to change it and that explanation fits with other kit changes they've made to other champions.

Though... to be fair not many people complained about Karma in general, since she was so rarely played.

SilverSquid2 votes

However, I can understand why Riot removed it. An instant AoE nuke has very little counterplay, especially against mêlée champions who have no choice but to go near Karma's allied champions

Nobody complained about this damage. Nobody. And not even Riot said that this was removed because of counterplay problems. No, they removed it so they could supercharge her passive, so it wouldn't be problematic to have so many resets in clumpy teamfights. However, since all of Karma's other damage and CC is so preventable, I never thought having this single conditional damge spell was was unfair. You see, now Karma has the problem of having NO reliable damage. So, naturally, now Riot tries to buff her shields, to make up for her lack of damage in teamfights. Duh.

All of those problems... lack of safe damage, binary damage options, having one mantra being superior than others... could've been prevented if all mantra options would've kept their damage.

And even IF RE would've needed counterplay -> just add a 0.5s delay for the explosion. If they wanted to add more contextual decision making -> give W an ally function. Karma sucks lategame -> just buff her scalings. But no, they went this "Karma needs to compete with Morgana for the root, because Karma is clearly all over the CC she provides". And "see look, every champion buys locked+talisman, so let's make her RE completely the same instead of a unique damage ability". Holy phreak'n puns, can you fail an update harder...

Thanks for your effort though....

Nameless Voice1 votes

Ah, sorry, I actually meant to say that about how the shieldbomb could have been given more counterplay by adding a delay, but I forgot. In either case, I was mostly trying to think why Riot removed it - you can't deny that Riot tend to dislike abilities like that, they keep changing them even if the players don't want them to (see: Veigar.) I must admit that I never had any problem with the ability being there myself, but I also rarely played against Karma, so it's hard to judge.

I actually straight-up disagree about Karma having no safe and reliable damage being a problem. She's a skillshot mage, her damage should be reliant on landing her skillshot. Her kit (shield, move speed boost) tends to make her mobile enough to kite around fights and keep dealing damage, making her quite safe. Think of her as more like Ziggs in that regard, he has no really reliable damage but has low enough cooldowns that it isn't a huge deal if he misses occasionally.

SilverSquid1 votes

In either case, I was mostly trying to think why Riot removed it - you can't deny that Riot tend to dislike abilities like that, they keep changing them even if the players don't want them to

The spell wasn't problematic, because it barely did more damage than her Q, while being slightly conditional and on a way higher cooldown. In most situations it also meant that you were giving up some of your defensive power, so you basically did digg your own grave if you used it carelessly. Veigar on the other hand had a 3spell "combo" that you could easily hit if you hit the stun that you could too, instantly hit. Besides, his farming was boring.

Think of her as more like Ziggs in that regard, he has no really reliable damage but has low enough cooldowns that it isn't a huge deal if he misses occasionally.

Ziggs has 4 damage abilities and a damage passive. For him to deal no damage you have to be really bad. However, it's not unlikely to miss all your damage on Karma, even if you are decent on her, simply because it's on 2 damage spells, both very conditional. Karma's RW and RE were possibilities to deal rather safe mediocre damage, that, with the other spell values, would still require another skillshot to hit to add up to damage values that were underwhelming compared to other midlaners. But no matter what she chose, in exchange she would always provide some utility.

Currently she can decide between dealing less damage than other midlaners or have weaker CC than other midlaners. Karma used to always be worse and better than others at the same time, now she is always worse, no matter what she choses. She can just choose at what she wanna be worse.

xBushx1 votes

I think they need to make ALL of her abilities give shields.

R>Q = Big damage to everyone hit and shields for allies. R>W = When used on opponent gives shield to self for 10% the damage done (with scalings) When casted on Allies Provides shield and makes them immune to debuffs while the tether lasts. R>E = OLD Shield Bomb

Or just what she has now but the option to amplify an ability at lets say level 11. To one of the above.

Vanjie1 votes

I just think Karma needs a new passive and better interactions with her W and W+R. I would REALLY love to have her shield bomb back, but at this point it doesn't look like Riot is going to give it back.

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