Urgot?

ForgottenLuck··1 votes·334 views

Discussion after rework? Weaknesses? Strengths? Does he need's Buffs or Nerfs?

RIOT what are your thoughts? Is he strong? Not enough Data? How and What is Urgot?

2 Comments

Son of Ur1 votes

So far I am finding most people don't or can't 1v1 me (might be due to the competition matchmaking is giving me) but at the same time I can't really get to people to fight them. I am also finding if my team is behind or raging, then i can't "carry" or make important plays. Perhaps that is due to my inexperience but with old Urgot, I had range to do things safely. I had ways of picking out full health targets to remove them from the equation so to speak.

Zaurok1 votes

His kit is very clunky.

Q- Feels good. Could use a slight range buff.

W- Stops shooting if you cast anything. I think this should keep shooting no matter what. The damage is already piss poor without the legs so I don't know why it doesn't keep firing when you try to Q or E your enemy.

E- Cast time is pretty long for the short range of the ability. It could use a longer range OR reduced telegraph OR remove the telegraph with shorter range. Keeping the current cast time with longer range is probably the better option as it allows more time to move away.

R- The damage could use some love OR the duration. It could also apply a debuff to the target so that they take increased damage from teammates. It feels like 80% of the time that I execute someone with R that the enemy would've died anyway and all I did was KS. The amount of time that I get a good R kill where the enemy tried to flash away or get out of range of me/my teammates isn't very high.

Out of all the abilities, W and E are where Urgot could use some QoL tweaks. I would really like W to never stop shooting and E to have a slightly longer range or/and a bigger catch radius(outward cone, not AoE) at the end of the dash so you can still sidestep it but will end up getting caught if you try to run away.

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