well my point is that imobile guys are alreay compensated in numbers for lack of mobility
if they pay gold for picking flash item then they should get equalized with mobile guys
ofc the item would be stronger than the summones spell, since it takes an item slot and costs gold
thats something that mobile guys wouldnt be able to afford since that lack of stats would backfire on them hard (whats the use of mobility if anyone removes you with one hit and you dont deal damage, immobile guys have that covered with base stats)
not only that champions with mobility that decide to not buy the new Flash item will be ahead of their immobile counterpart
nope, the immobile champions start ahead thanks to the base stats, but they dont get the kill potential cause no mobility
they grab the flash item, lose the advantage of power but gain the mobility required to fight or run
while mobile guy gets items he needs to match the immobile guy
in the end they should be equal ... but that would be up to ballance team
since now said immobile champions need to get the item in order to stand a chance against mobile champions.
and what does that change ?
now they are forced to take flash, and their enemies have flash too
the only thing that it changes is that their enemies might not have flash but only the jumps in their kit
and if mobile guy gets the flash he loses stats which immobile champion already has by default, so he wont do anything besides running and in the end he is left with one less item slot (decimating for glasscannon squishies who need to assasinate)
the only downsides that i trully se here are 2
-immobile guys need to get the item to have it, this creates a timeframe for enemy jungler to capitalize on, and they have 0 mobility till they get the item
-mobile champions gain less from buying flash since they have usualy lower base stats so the need to gain them from items
Not every immobile champion has better stats than mobile champions early some do but some don't.
valid problem ... fixable
You also have to make sure that not only is this one item doesn't break the game and actually does what it's intended to and not make mobile champions be even stronger than they are right now.
thats why im so hung up on the base stats deal
im assuming said item costs little gold and it can be obtained early into the game, still requires you to farm some
the thing here is that mobile champion will need to buy his items when he backs, not getting those will create a drawback in power meaning no effectiveness (post nerf kassadin, he is everywhere but doesnt do anything)
while immobile champion with better base stats will pick the item up and the drawback will put him on preety equal footing with mobile champions in terms of stats and fighting power
what im proposing is creating a real drawback to taking flash
it cant be created when its asummoner spell, but item seems to give a big floor to ballance it, and i think that it allows us to manipulate the game in a way that makes both sides equal
the only thing i dont like about that idea is that it kills immobile champions, they become mobile and fight like mobile ones do
but i dont see riot even trying to fix that problem, nor even care for immobile champions working in their game
should we change those into items as well?
now you are just lashing out
the thing with flash is that there isnt realy much of space to ballance it in comparison to other spells
on the other hand the rest has loads of handless to pull and even some space for minor changes (like that ms buff they added on heal)
ps
i want to make sure you understand what i mean (its a wall of text, it can confuse ppl)
lets asume that champion's power is represented by a number, this number compares how well he trades with others
lets say immobile champion has power equal to 2 while mobile one has power equal to 1
mobile one gets less trading power because part of his power is mobility
now lets say that time passes, champions get gold and go back to base, ofc no kills hapened, mobile guy disengaged everytime a immobile guy tried to hit him, while attempts at kiting werent too lucrative since immobile guy is tanky
our immobile guy buys flash, so his fightin power drops to 1 since he didnt buy any offensive or defensive stats
while mobile guy got himself some stats, his power is still 1 because thats how he is made and ballanced
so those guys get back to lane and both of them have 1 point of fighting power, and mobility, so they are quite equal
this is so insanely simplified, but explains the concept behind my reasoning