Riot wanting to make Mordekaiser build hybrid's actually a great idea
Preface Take all this with a grain of salt even though there's enough of it already in League. I not be as objective as I should since I started using HybridKaiser ever since patch 5.16 hit. I've adapted to utilize it to its full potential since it suits my play style but Morde builds are really versatile since he got reworked, you're bound to have your own favorite build. I'd be interested in hearing your opinion on the matter though so don't hesitate to comment and discuss.
Anyways, back to business.
Thematic aspect Who is Mordekaiser? He's an undead warlord who utilizes necromantic powers and his ensorcelled mace Nightfall to command and conquer. He's not a simple warrior like Darius nor a Lich mage like Karthus. He doesn't rely on a single style of combat, he crushes your bones with his heavy weapons and yet he drains your life essence with his unholy presence. He is a HYBRID in the truest sense, he's a Dark lord.
Thematically speaking Morde fits the bill of a warrior versed in both the arcane and its of war.
Build options/Diversity
There have been many hybrid champions in the past yet most of them often rely on ONE single stat, be it AP or AD.
Yet Mordekaiser is a true Hybrid due to him benefitting from both stats immensely without having to build death cap for increased AP or IE for greater critical strikes.
This opens him up to build virtually anything, an endless armory of his own.
He can build things like
or
as well as
and
or
and
He can adapt his build depending on the situation and personal preference without gimping himself. He does not need to decide wether to go full ad or ap since his damage isn't bound to one stat alone.
Burst VS Sustained threat VS Durability We all know those pesky assassins jumping on you and ripping you a new bum hole. Now picture them being really damn durable. Nightmares aside, burst coupled with Durability is NOT a healthy mechanic yet on Juggernauts it's actually somewhat balanced due to them having to ramp up, anyways. Burst Mordekaiser either blows you up without giving you any way to retaliate or.... he doesn't. Simple, it's like Rengar. DPS Mordekaiser has the problem of having his damage bound to being melee range, making for not so great gameplay patterns.
Hybrid Mordekaiser has the best of both worlds. He has DPS due to building at least some AD, yet he also has decent burst to kick squishy butts. He's not feast or famine like full AP and not a sitting duck like full AD
Iron Man and Morde Iron Man's a pretty damn good passive. It converts a percentage of the damage dealt into a temporary shield. Now then, if you hit hard you get a shield, aye? If you got burst you'll never even see your health being scratched, which makes for pretty frustrating scenarios for the enemy.
Hybrid Mordekaiser on the other hand constantly builds up shield, thriving in extended fights rather than BOOOOOM->Burst->DEAD scenarios, being able to sustain his shield while giving his enemies more counterplay other than seeing their ADC get poofed into the afterlife and come back to haunt them without them being able to do ANYTHING against it.
It's healthier for the game Mordekaiser always treads the thin line between being obnoxiously unhealthy or utterly garbage. He had a low CD 250 base damage nuke which was essentially free as well as having a 800 range % Max HP nuke. He was veigar in a metal suit who got really damn hard to kill by simply building damage. It wasn't fun to play against this kind of Morde, a burst assassin (kinda) that you just couldn't kill. New Mordekaiser is less of a pain to deal with, mostly due to his damage being DPS oriented, making him generate shield consistently instead of burst. Him being a Hybrid DPS threat gives him this perfect mix of damage, shield, burst, dps and survivability without making for really iunfun scenarios when he's ungodly fed.
This doesn't mean AP Morde should be removed. He's a fun alternative build if you want to mess around but riot keeping it down is a good call to allow Mordekaiser to be a healthy Juggernaut instead of a cheesy burst mage who's too hellish to balance.
All in all we can agree that with the recent changes we'll see Mordekaiser crawl back into viability. He's getting there, heck, he's actually really damn close to being a great pick again. It's the simple QoL and small buffs that smoothen him out that really make a difference. He's this unrefined diamond, with a bit more work he'll be truly outrageous.
~M.M
http://pre14.deviantart.net/593e/th/pre/f/2013/237/d/8/gunblade_by_masstronaut-d6jmf41.png
for 30%. Then you're left with a who's who of lame items to get that last bit:
.
, which would solve both problems.
is a very awesome combination that he could do if QE were Physical.
or 
. I am thinking of trying some more Hybrid like builds, but I love my defensive items too much to get rid of them :(