[Fun Discussion] If you were on the balance team what changes would you add to the game?
Let's see what our community would bring...
Let's see what our community would bring...
Things that Riot should've done years ago.

W- Windwall
E - Sweeping Blade


W - Living Shadow




W nerfs reverted. Seriously Riot, fuck your proplays.
Q slows reverted. Tell LCS to go fk themselves.
I love that lol
First as a Rioter call me Mr.Mama

▷ We feel like Aatrox is Riven 2.0 so we are doing another rework

▷ Since Kayn does MASSIVE DAMAGE TO THE TARGET he ulted (https://www.youtube.com/watch?v=pPaauwI6G5s&t=210s - 3:28) we feel like Kayn needs to deal more MASSIVE DAMAGE TO THE TARGET with his ultimate
R - 175 / 275 / 375 (+ 185% bonus AD)

▷ Idk WHAT THE FUCK my Riot coworkers were thinking about the Zoe rework but we're cancelling it

▷ We feel like being 5/1 and being able to 1v5 the enemy team and just meditate while there is a crisis going on next to you is bullshit so we first are cancelling the buffs on
and we are nerfing 
W - CD lowered to 30 seconds
𝓝𝓔𝓦! If
is damaged while channeling meditation is cancelled restoring 2.5% missing health
R - CD increased from 85 up to 115 / 100 / 90

▷ We think that
does way too much damage compared to her CD so we are increasing the CD at later ranks
R - CD increased from 90 / 60 / 45 up to 90 / 70 / 50

▷ Since Yasuo's Windwall can stop any skillshot we are adding health to it and increasing the CD at later ranks
W - CD increased from 26 / 24 / 22 / 20 / 18 up to 26 / 24.75 / 22 / 40 / 50 (Jk 26 / 24.75 / 22 / 21/ 19.50)
W - 𝓝𝓔𝓦! Windwall HP 250 / 300 / 400 / 500 / 550 If the Windwall is broken the ability that broke the Windwall keeps going but deals less damage If multiply abilities brake the Windwall the ability that hit the windwall first survives and keeps going
Remove duskblade, change lethality items and bring in another assassin rework. Lower AP from lost chapter by 10, lower the cost by 150 gold.
Making tanks viable again...
Duskblade and Stormrazor share a passive. Duskblade gets nerfed. All runes get nerfed. Conquerer is removed. Sudden Impact is available to all champs. Mage Mana Regen is buffed. Tank items are slightly buffed. Enchanter items receive slight buffs. New champions and Reworks will be on hold until the game is in a better state of balance. Zoe loses AP scaling on W. E puddle is smaller; doesn't travel through terrain, but range is buffed. Q has to travel farther to do max damage. R range increase by 50. Weak ADCs are buffed. Tank damage is nerfed. All support items are buffed slightly. Maokais passive heal is nerfed. Kaisas passive damage scales off AD and AP, but is nerfed. All CC is nerfed by to 3/4 original duration on non Ultimate abilities (not including pulls from Thresh, Pyke, etc) CC abilities have longer CDs Over damaging Champs are nerfed a little at a time.
Revert the game to s4 :v)
I wasn't around back then, what was good about season 4?
[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=Oy7XA8lO,comment-id=00040000,timestamp=2018-08-23T12:26:07.871+0000)
I wasn't around back then, what was good about season 4?
Not "that" good, but items and runes only had passive effects, meaning you had to rely on your champ's kit to deal damage (and yes, no one shot by level 2) Also there wasn't such a high RNG in the game (talking about drakes and scuttle crabs), and baron didn't basically mean "we were already winning but now we're even more winning"
Introduce base AP, removal of deathcap, amend scalings to equalize both AP and AD, then add AP items to fill the massive gaps. Also I would make Armour and MR equally effective and amend the base MR and armour to suite.
Delete Zoe. Make indicators on health bars for all Champs with an execute like Pyle. Fix unit collision/creep block Make towers actually not useless Add more slots for runes/masteries