What kind of masteries would you like to see in a five tree system?
Just a question I felt like asking.
Personally one mastery I think would be interesting to see is an inverse of Double-edged sword. You gain increased damage resistance at the cost of lower damage. A lot of people recommended this effect on tank items, but that's honestly ridiculous because what item in the game is actively punishing you for buying it (I don't mean by having bad stats either. Imagine if the double edged sword effect was on an item. That's how dumb that would be)? But having it on a mastery allows for a choice without impeding how you intend to build. This would be great for support tanks but not so much for solo tanks.
I'd also like to see damage reduction (not resistance based. I'm talking about things like Alistar's ult reduction) work against true damage in some respect so that this mastery better inverses double edged sword (since sword would increase true damage). But that's a bit ridiculous to ask (though if they are redoing how defensive stats work, I wouldn't be surprised if they thought of ways to reduce true damage).
would lose his niche, then.