Thoughts on Bard
So I have played a game on Bard and like most people on the internet, I am now an expert on him. For the most part, all the major stuff is there and I think he just needs a little here and there.
So here are my thoughts:
Passive: All in all a fun passive, however, if collecting chimes gave between 5-10 gold and like 1/3 - 1/2 of a minions experience, it would be a lot nicer. Bard is supposed to be a roamer which is good, but he doesn't get the experience and gold he needs.
Q: I have 3 2 ideas for this
- Increase the range and the speed. Right now its tough to hit one person with it, let alone 2. Even bouncing it off of minions is hard because it's more likely to hit another minion than a champ. It wouldn't need much, something along the lines of a 250 range increase should work (same as Lux Snare) and about a 25% increase in speed.
- Bard throws a meep if he has one with Q. This is Bard's only damaging ability right now and I think this could really help. Slows stack as normal, meep explodes on first enemy, and meep cone does not stun.
3) Bard gets isolation damage on his Q. I don't like this as much as 2) but the same arguments can be made.I liked 2) much better than this one. - & 2) make his damage and CC more reliable and some give him some kit synergy.
W: If both of the Q changes go through, then this is probably fine. Otherwise I would like to see this do the scaling heal as damage to enemies if they step on it. For an example, at level one it does 30 + 0.2 to 70 + 0.45. So if you dropped it on an enemy, it would do 40 + 0.25 damage to them. As the heal strengthens, this would drop down to 0. I think this gets some bonus points for the whole "cosmic balance" thing, but I like the idea of Q throwing meeps. Also some QoL regardless, Shrine starts red and changes to orange, yellow, green as the heal gets better. Edit: It should also give vision of the enemy who destroyed it.
E: For the most part fine, maybe consider keeping the MS boost a little bit after leaving the tunnel.
R: Pretty cool idea, not anything that I think needs changing.
So that somes up my ideas on how to make Bard feel better to play.
TLDR Passive should give gold and experience Q should get range and speed increase and should also through a meep W should do the missing heal as damage (but only if Q doesn't throw meep)