"Game is unbalanced"

GinormousVner·4/14/2018, 11:56:22 AM·5 votes·3,474 views

I genuinely want people to explain to me how the game is unbalanced compared to a time/season where it was.

What lane is "useless" right now exactly? Are you telling me a top lane Sion/Cho Gath isn't a monster? A top lane Darius/Fiora/Jax who crushes lane? A top lane GP/Vladimir who comes online and can't carry? A mid lane Zed/Talon/Kass can't assassinate? A mid lane mage like Cass/Orianna/Vlad/Fizz can't carry the game? Mid lane melee champions like Ekko/Yasuo aren't viable? Carry Junglers can't crush/snowball the game (Kha Zix)? Tank junglers aren't viable (Sejuani/Zac)?

Literally every form of every role is viable right now in the meta. Sure there are some overtuned champions (Swain/Kai'Sa), which is the case for every online game at every stage of its life. So why the fuck is this joke of a board still bitching about balance when to me, it looks as balanced as it's ever been?

People are saying stupid shit like "It's the worst season to date". Explain those garbage statements to me, because to me, what this looks like is a bunch of salty hardstuck players who need to find a new scapegoat to blame their lack of skill on every few weeks and they do it through garbage revisionism like pretending the game ever had a "perfect state".

11 Comments

k wìx4/14/2018, 12:44:14 PM6 votes

So first off - I feel like there is some truth to your words and players tend to think the past is better than the present in almost all things. But I hardly think there was ever a player who thinks there was a specific time when league was 'perfect'. I think most players complain about very specific things that have spun out of control on the balance front over the years. I'll list them for you below, and you already know what they are because EVERYONE currently knows what they are.

**1.) One player can lose you the game, but one player cannot carry the game. ** Basically the concept that over the last few seasons, league has become more 'team-focused' and 'team-driven' game. A lot of changes have made it MUCH harder to solo-carry come late game. This is said and believed at almost every tier of play, even the very top. Riot needs to find a better way to reward skill in games.

**2.) Game length has become too short - Things are too snowbally ** There are lots of data points showing how the game has just gotten shorter and shorter. While I personally do not mind the length of games, It IS something that has changed over time, and I can easily see how that feeds into the snowbally meta we're currently in. The time to recover a game and the TOOLS to recover a game have been diminished greatly over the last 2 seasons, and it shows.

3.) Botlane meta Now, I'm a support main so I generally don't mind the botlane being the focus of games, but supports have changed SO MUCH over the last few seasons, it's like a completely different class. This has given them substantial power in leagues lifespan and led to some interesting new problems. One is that Supports just have more agency in the game. This means botlane has a bigger focus on who can win than before. So I can definitely understand why a top laner would HATE that change. As a support, I can fuck a tops life up if I get even 1 or 2 kills. You go back 2 seasons, No fucking way. I had to run. And that leads me to my next point...

4.) ADCs being unkillable / Burst being survivable for squishies When supports are played at a high level, they can make a carry straight up unkillable. This has led to many players thinking ADCS need to be dumpstered, and while I think the other roles need to be given more agency come late game, I don't think its the right move to nerf ADCs completely. But my point is that if you go back 2 seasons, Supports didn't have the tools to stop all-in burst playmaking. They ABSOLUTELY do now, and that has created some really shitty balancing scenarios. I think the solution here is (as I said above) mages / tops / jungles need to have more power come late game, across the board.

I could honestly go on, but I won't - Towers are another point, mobility creep is another, you have pro-play impacting balance more, Runes Reforged is worth a mention, and though this one isn't talked about so much, I think its a huge problem league has right now: Crowd Control creep. Because ADCS can't be all in'd .. the biggest value you can bring then becomes the ability to control them long enough to blow through the healing, so CC is arguably one of the strongest tools in the game right now. It wasn't 2 seasons ago.

BLIGHTBRINGER4/14/2018, 12:04:29 PM3 votes

You don't think Zed is overtuned? Tier 1 champion with 51.52% Winrate, last patch (V8.6) he was at a 49.75% Winrate.

https://i.imgur.com/VtNUitD.png

Jamaree4/14/2018, 12:01:34 PM2 votes

Every season is the worst season yet, every season people remember fondly had said problems, war never changes, etc etc.

KlydeFrog4/14/2018, 3:03:45 PM2 votes

Bro I wonder the same thing, people confuse strong broken and op