They arent busted. There are a few that are. Trist/Cait/Kai'sa/etc. Twitch's assassination potential. And probably the RFC/Shiv combination on top of champs like Trist/Cait. Pretty stupid to get get chunked to half from 900 units away, even as a fellow ADC. Just knowing that if Trist/Cait get within 900 units, they can chunk you for half your life on a crit, and in Trist's case, follow up with a leap/bustershot/whatever, is stupid.
There is no way people around here think champs like Ashe, Varus, Kog, Jhin, Sivir, etc are OP and too much to handle. They are almost all literally dead the minute someone gets on them because they are immobile.
Vayne can be incredibly annoying to tank players. I ban her every game I play a tank just becuase I dont feel like dealing with it.
I dont understand why champs like Trist and Cait are designed the way they are. If this was a racing game, they would have all their stats maxed. You know how when you play a racing game, a car will have max speed, but poor handling. Another will have amazing handling, but less speed. One will have amazing acceleration, but lower speed, etc. Trist and Cait are like the supercars you unlock that have all their shit in the 90s. Why does the champs with the longest range, best seige potential, have so much self peel, so much damage, so much mobility. If they are seige champions, they should be fairly immobile. Think seige tanks in SC. I mean why does Trist have resets/rocket jump/buster shot peel/turret seige with E/Attack speed steriod? Why does cait need a net AND 500 traps, and ton of damage on 650 range? Would traps not be enough? Would 650 range not be enough? If you gave Fiddlesticks 700 range you could play his ass as ADC and be effective. Some ADCs do not have properly allocated power budgets. Look at sivir; she pays an arm and a leg for her R. Look at Ashe. She pays heavily in DPS for her ult. Even Lucian pays heavily for his mobility. Why does some ADCs pay absolutely nothing for their strengths?