LoL seasons from best to worst?
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Season 4 - Best balance of burst and sustained damage dealers, no bullshit concepts apart from
who just outkitted the whole damn league roster, old masteries, old runes, game not being stompy and comebacks being a pretty realistic option. The only problem that i remember was balancing of early game junglers
and feral flare farmers
. Apart from prenerf freelo champions
it was pretty good. -
Season 3 - Best balance of all roles. ADCs could carry late game, mid lane could carry the whole match, top lane could carry the whole match, junglers were nice, supports were useful. Overall gameplay was less team reliant and a couple of good players could certainly pull the match in their favour. The overall skill expression was the highest during this season. Baron calls, meta picks, counter picks, macro play took shape in this season. Assassin meta was tiring and kinda overwelming in the end, but it didn't make the game worse.
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Season 5 - Best season up until the Juggernaut rework, after that it became one huge hilarious clown fiesta.
rework marked the expiration of date of outdated champions, who just couldn't keep up with the new reworked overloaded juggernauts
. Bullshit champion releases
. Unkillable tanks, Every ADC not named
being out of meta was many of the core problems. -
Season 2 - League in its young days. Was pretty nice, but bruisers being able to outtank and outdamage every single champion in the game was frustrating. Oh and botlane balance being practically non existant
just ruled the botlane. -
Season 8 - It has it's problems, but many of more innovative approaches entered this game (botlane specifically). New runes allow for some customizable options instead of old cookie cutter builds that we were used with.
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Season 1 - It was pretty bad. Ranged roster outdamaged and outkited everything everywhere and everytime. It as league at it's infancy so it was extremely unbalanced, however more simple and accesible.
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Season 7 - DIdn't play much during this season, but last i heard it was Riots continuing love letter to ADCs.
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Season 6 - Two words: Dynamic queue. Runned the league down into unrepairable state. This was a time when league was finally past it's prime and became another generic cookie cutter call of duty type of game. Skill expression was at it's time on all time low. Whole season could be summed up in: Thunderlords decree,
being the best ADC, top lane and Jungler at the same time and tanks pretty much outclassing the whole assassin class.
though. Still kind of can early game but mid - late.... forget about it if they are fed.
. They all forced people to play more move speed runes and less raw stat builds, and at least 2 of them remain popular and are generally banworthy. Once learned, they generally single handedly changed the pacing of games. It was also the season of the
rework that has made it MUCH harder to isolate and shut her down with the almost infinite shunpos she has now.
Drake solos, because his minions respawned themselves.
rework was considered broken and generally drove me out of jungle and back into Support.
also became a mainstay meta jungler as his gameplay shifted from late game dominance to early game monster no one could outrun.
gained everything on her kit which now lets her win low elo games uncontested..... her current self healing and blinking W came from that.