Lethality feels horribly unintuitive, aka Ain't nobody got time for that math!

Myrmiron··2 votes·465 views

http://i2.kym-cdn.com/photos/images/newsfeed/000/284/529/e65.gif

"Total Lethality x 0.60 + Level of target x Total Lethality x 0.40 = you've got the be f*cking kidding me!"

So PLEASE, just show how much it actually reduces the target's armor by showing it in their stats window! I made this image in Paint to show you how it could look like (ignore the frame counter):

http://fs5.directupload.net/images/170204/7f7wkfbj.jpg

The -15 is the base Armor, and the -25 is the lethality that gets subtracted on top of that. I feel like this would increase readability and over all give players a better understanding of what's going on. ty&bb

1 Comments

Automated Riven2 votes

Lets just remove armor completly and have everything do true damage so we dont have to do math. because unless I reduce their armor down to zero I have to do math to find out how much their armor is gonna reduce my damage. And also WTF is this 45 percent bonus armor pen. item 3036 item 3033 now i have to subtract their base armor from the bonus armor to find out how much I do? what the hell? also why should i have to look at four different abilities to to see what my full combo does. I should just have 1 ability and it should do true damage. this way the game is balanced and I dont ever have to do math.

kappa

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