Lethality feels horribly unintuitive, aka Ain't nobody got time for that math!
http://i2.kym-cdn.com/photos/images/newsfeed/000/284/529/e65.gif
"Total Lethality x 0.60 + Level of target x Total Lethality x 0.40 = you've got the be f*cking kidding me!"
So PLEASE, just show how much it actually reduces the target's armor by showing it in their stats window! I made this image in Paint to show you how it could look like (ignore the frame counter):
http://fs5.directupload.net/images/170204/7f7wkfbj.jpg
The -15 is the base Armor, and the -25 is the lethality that gets subtracted on top of that. I feel like this would increase readability and over all give players a better understanding of what's going on. ty&bb
now i have to subtract their base armor from the bonus armor to find out how much I do? what the hell? also why should i have to look at four different abilities to to see what my full combo does. I should just have 1 ability and it should do true damage. this way the game is balanced and I dont ever have to do math.