Why can't Lee Sin's Q be as healthy as blitzcranks?
I was thinking to myself when I thought about something: I actually love going against blitzcranks. When I see a blitz speeding 100 miles per hour at me, a sense of excitement rushes through me, because at that point it's a mindgame between you and the blitz. When you outsmart the blitz (or even thresh), you're pretty much safe for a while and the chase on you would end.
Lee Sin on the other hand? Dodge his Q and he'll still follow you because it's on such a relatively short cooldown, and you know he's just going to keep fishing for Q's until he manages to land one. Not to mention he already has a reliable gapcloser. Why not make lee sin's Q cd longer so dodging it actually meant something? You can compensate by increasing the range because it is pretty short.
Edit 2 Let me clarify: prediction is a healthy mechanic. Blitz Q can be easily predicted and avoided. Lee sin's Q can also be predicted and avoided. The difference is that Lee sin's Q can miss more than twice as much as blitz' pull. Lee sin can still chase forever and you can say "it's hard to land" as much as you want but it doesn't matter if he can spam it until he lands AND gets to decide if he wants to go in or not.
Not like me clarifying will make a difference. Already at -3, the bandwagoners will make their rounds and there will be nothing left of this topic