It would be nice if Darius got the execute indicator for his dunk like Garen's ult
My teamate: but that would be op because it would be true damage
Me: why would it add true damage???
http://i.imgur.com/2hk2vws.jpg
My teamate: screeching noises
My teamate: but that would be op because it would be true damage
Me: why would it add true damage???
http://i.imgur.com/2hk2vws.jpg
My teamate: screeching noises
All he's asking, folks, is an indication to know when to get his dunk on.
Perhaps we can brainstorm some possible ideas.
Classic Skin/Lord Darius: Maybe the "Noxian Might" particle effect that appears over enemies is grey when it is first applied, and only turns red WHEN they can be KILLED by the dunk.
Bioforge: The "Noxian Might" particle effect emanates green bubbles when the target can be killed (Considering it's supposed to be a Zaun-related skin)
Woad King: The particle effect freezes solid when the target can be killed (Since it's supposed to be a cold/Ice/Freljord skin)
Dunkmaster: The hoop ignites ONLY when the target can be killed.
Can't think of any good ideas for Academy, because it uses the same particle effects as Classic/Lord Darius.
Assuming you too are a Darius main. (L7 Champ Mastery myself)
FOREVER STRONG!
I play him a lot but I'm trying to expand my roster at the same time since I haven't played LoL as long as vets
I can respect that.
Thats why I've stopped talking about balance in games... Most people have 0 idea what they're talking about when it comes to thinks. I off handedly mentioned Warwicks Selfheal has being a little strong in a 3s game once. first response they gave? "HIS WIN RATE IS BELOW 50%!!!!" Like damn, son, chill.
Thats a good Quality of Life change I can get behind
There's a lot of things I'd get behind ( ͡° ͜ʖ ͡°)
But Garen only gets it on the villain no? You know the thing that he has no real control on who it appears on and is basically RNG in-game for you have no control on the enemy team who get's it.
It's the feelin man, when you hear that ping y'all like 'dis motha fokka gon die, jus need to walk up to him, LET ME WALK UP TO HIIM, I DON CARE BOUT NO TOWER LEME WALK"
My arguement against that is that it would be broken due to being able to do ez resets on guaranteed kills, instead of having to try to gauge if you can kill someone or not
Well slight difference is that you can dunk with Darius without killing the target and it still dies afterwhile to the bleed. Sometimes the best choice, if you're not going for resets (lane scenario?) and enemy's gonna have his escape back up soon.
This is very true, but we all know regret and depression that befalls a Darius main when he dunks but the target punks.
It's actually to the Darius players benefit for there to not be an indicator. Getting a free passive proc off a dunk execute is Darius' teamfight win condition and enemies that see the indicator would stay miles away from you and deny that passive. But without an indicator, it comes down to the Darius players knowledge vs. the enemy, and it's almost guaranteed that Darius knows his execute range better than the enemy does. Information asymmetry is your friend when you're the Darius player.
As nice as Garen's ult indicator is for when he can execute the villain, I lose a lot of kills because of it when the enemy panic flashes , heals, or gets shielded the moment it lights up. I can usually just ballpark when they're in execute range but they likely can't, so that free information is more likely to hurt me than it is to help me.
Would it be that unfair to have it be seen by player only? Probably, what if there was a delay for everyone else so the player gets a head start?