Syndra's MYMU - How to fix it
Right now, the changes to Syndra on the PBE propose to recude her skill cap by making 6 and 7 balls ultimates easier to do in compensation to reducing the damage on her main damage ability, her Q, by changing the ratio to 0.7 from 0.6 but by removing the 15% bonus damage to champions at rank 5 q.
This is only hurting Syndra's playerbase by making her easier to play by other people while nerfing Syndra's damage overall to people who already played her for a while. This is outright bad and makes no sense.
My suggestion would be to scratch this all and instore this instead, aiming at rewarding Syndra's playerbase by playing well in order to help Syndra survive the lack of mana regen with the new mage items in her ''spam'' heavy kit.
Q :
- Mana cost : 50/60/70/80/90 from 40/50/60/70/80
- New effect : on at least on champion hit, restores 20/22/24/26/28 mana. Numbers subject to change. This would make so that good Syndra players are rewarding for hiting their abilities in compensation to nerfing her waveclear a little bit, and mostly, punishing Syndra players for missing too many Q's.
Thoughts?