sated devourer ... i hate it
its the way it interacts with owerall power ballance in the game
normaly you have carries who stand on similar level all of them ... mages marksmen yasuos and other freaks and even jungle yi's using warrior enchant then you have typical fighters tanks and supports
this is the ladder of offensive power
but thanks to sated this changes into something that has a very toxic gameplay behind it
first you have jungler with sated dewourer ... if they dont suck they will get some takedowns and gold andremove people in seconds with barely any items then far away you have normal carries ... if they are lucky they can 2v1 the sated jungler in the end game ... assuming they have a strong cc and realy insane burst ... and a load of luck to back it up ... no tank cant be used instead of other carry ... because tank will die as fast as your carry ... so you need enough power to do the thing that riot removed from this game (remove the guy without giving him a chance at reacting ... the specialization of old assasins and current sated junglers)
and the rest is the same
sated junglers are dictating the game preety often ... the good thing is that unlike feral junglers they need to apear on the map sometime
last game that infuriated me ... i had an enemy yi
4 seconds ... 2k damage 1/3 true 1/3 magic 1/3 physical (yeah i checked death recap for that and those were the walues it showed) he had sated ... and botrk .. he was starting to build lw then first off this damage is insane for someone with 2 items and boots second is the fact that untargetability makes it realy hard to fight him when fights last for short periods of time third is the fact that there is no way to counter it
i played the new gp who is completly broken with his barely true damage aoe crits ... couldnt even scratch him
couple games before i had a jungle kayle as an enemy ... entire team planning on how to take the b***h down and we have nothing to spare to fight her team (kinda like with katarina ... those situations are insanely toxic)
and the next thing is that those guys dont even work for their power ... im staying top constantly working on how to take enemy laner down and aid my team ... constantly risking and trying to outplay/ play better than the enemy ... that guy just needs to right click the jungle and walk into lane couple of times to get the power of an end game carry in mid game
sated is too strong ... what riot thought about while making this item "late game junglers exist and do just fine so lets make the thrice as powerfull as anything else" ? they werent picked because adc's are the belly of the world and there is no place for another carry in the teamcomp ... thats riot fault not the ballance problem ... why im getting puished for that with bad gameplay experience
im realy happy for all the things that make it better than flare ... but in game ... its feral flare v2