A More Constructive Thread: How would you guys work Enchanters?
You guys know it, I spam it on the boards daily, and even Riot has FINALLY come out and acknowledged it. Enchanter supports are generally face-roll and don't require much in the way of risk or variance in order to output passable or even excellent reward. Why play someone with deeper mechanics in solo queue when you can spam shields and grab a bag of elo? That said, it's easier to identify an issue than it is to create a solution, and this thread is an exercise in creating potential solutions...just cause it's more positive than just clamoring for Ardent Censer nerfs 24/7. Basically, out of the four main problem faces (
), how would you guys either rework or VGU any or all of them to be better to play with/as/against?
Edit: Since people are having a hard time with how to flesh out Sona's kit, I had a gameplay update concept I typed up and posted on the Sonamains subreddit that I can drop here if anyone wants to look at it.
https://www.reddit.com/r/sonamains/comments/753ezl/a_sona_gameplay_update_concept/
). I think almost every support item should be an active since that's kind of their thing.
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, and the list goes on). That doesn't mean they're "HUGE balancing problems.
is now a niche buff enchanter. She can no longer heal but offers better buffs, w now gives a buff to ally.