A Proposal for the Support Gold Issue
Hey guys! Doing some thinking here on gold generation for supports. Before I start -- yes, I know some support items are strong, and that some item rebalancing might be necessary for this idea to work. Anyway!
A quick look at Champion.gg shows the highest average support income at around 11k, which is roughly equal to the lowest average income for any of the other roles. If you take out the wave-clearing mage supports you get significantly closer to 9-9.5k.
This seems like an issue, because, frankly, players like to buy items, and the support often needs to buy MORE disposable items as people like to see them warding.
The statistics show that supports are lagging behind by 20-30% gold value -- I'm going to make a suggestion here to take a meaningful chunk out of that in a way that isn't heavily exploitable by other roles.
#The Suggestion I'd like to propose tagging gold generation support items with an additional new passive:
[Name Pending]: Whenever a nearby ally claims the bounty on an enemy minion, gain X gold. Enemy siege minions are worth double.
This isn't appealing to laners (save for the possibility of a Spellthief's mid laner taking it to opt into a gank-heavy midlane that pushes and shares gold, which I'm frankly not opposed to as a strategic hoice in principle), buffs support income in a way that plays nicely to their role (enabling the carry to survive safely), possibly enables unusual bottom lane double-Targon's strategies (which just sounds fun), and provides supports with the additional income they likely need to become an appealing choice.
Yes, it could shake up the meta -- I'm well aware that more gold income could open up unusual bottom laners or off-supports, but I'm not sure that's necessarily a BAD thing. Or, at least, something that wouldn't be enough of a problem not to run a test or two to see how it shakes up.
You also might need to put some additional form of gold generation on Bard and/or Ivern, as they're supports who aren't playing the lane game as much, but both have easy things to attach it to (Ivern could gain extra gold from enemy camps, for example, or Bard a small amount for collecting Meeps).
#Thoughts? Major things I've overlooked?
so that they're not beaten by the most passive gold generation in coin.