Kayle rework idea

CoolKnightST··4 votes·2,277 views

I was thinking what if we rework her compleetly. A compleet new concept, a compleet new playstyle:

  • Role: Fighter/Mage

This change would shift her more into a squishy frontline. Been able to block incoming damage.


The suggestion:

  • #P - Divine Blessing
  • PASSIVE: After 3 auto attacks Kayle blesses herself, healing her and granting her bonus movement speed for 3 seconds.
  • #Q - Reckoning
  • Unchanged
  • #W - Intervention
  • ACTIVE: Kayle closes her wings and forms it as a shield in the target direction while also dashing in the opposite direction, creating a barrier that intercepts incoming enemy projectiles and blocks all damage she takes through the shield. During this time Kayle cannot attack during the activation and the shield doesn't block true damage.
    • DURATION: 1.5
  • #E - Righteous Fury
  • Unchanged
  • #R - Holy Fervor
  • ACTIVE: For the next 10 seconds Kayle's basic attacks and Reckoning reduce the armor and magic resistance of affected enemy champions by 8% for 5 seconds, stacking up to 5 times for a maximum of 40%.

#Why?

Kayle current design is build arround to be a supportive champions that grant utility. When in really she always performed as a solo carry. Her ult is really nice for her supportive role but honnestly it didn't fit her playstyle. People just loved to crush teamfights with her. And honnestly it just fits her kit better. With most new champions providing so much utility if rework would ever release Kayle right now. I'm pretty sure they would do something similar with her. With this rework she still provides a lot off utility to the rift but her solo playstyle is more defined now.

http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=10552364

Example W:

http://i.imgur.com/xalCRGM.gif

Thoughts?

9 Comments

Restless Slumber2 votes

I like it. Might make me buy Kayle if this became a thing.

CoolKnightST1 votes

Thx, I'm supprised the first comment is possitive :)

Mishli1 votes

i don't quite understand what her w does, i think the passive healing and speed boosting her is too much together, especially if you're trying to promote her support utility, and the concept of her ult potentially lowering 5 champion's resistances by 40%... idk what i think of that

SpiralLight1 votes

{quoted}

i don't quite understand what her w does, i think the passive healing and speed boosting her is too much together, especially if you're trying to promote her support utility, and the concept of her ult potentially lowering 5 champion's resistances by 40%... idk what i think of that

Basically, take Riven's Valor and replace the barrier with Braum's Unbreakable.

Mishli1 votes

it's interesting at least... what would be the dash length, cooldown?

Tocks1 votes

Well done, although I feel like she's in a good spot as is. The W sounds cool though, I'm picturing something similar to Fiora Riposte?

Housemaster11 votes

My opinions on this idea:

  • There is already enough champions with projetile blockers, I don't support her W.
  • Her ulti is incredibly bland and too boring to fit in with any rework in todays standards.

What i would suggest is:

Making her a marksman/assassin hybrid that switches between Melee and Ranged for different benefits and situations. Time to make a post about it.

CoolKnightST1 votes

An assasin with AOE range. Good luck ballancing that out.

I really think her abilities need interaction with her wings. We have so many champions right now and litterly only that get close to this interaction is Galio.

The wing interaction would just fit these angels perfectly. We could do a similar thing for Morgana where so close her wings & is immune for cc but rather than dashing backwards she pushes all champions backwards when she opens her wings again (bit like xin ult) a example:

  • Q: Travel speed goes up, it she hit her target she gains a massive movementspeed buff (snair removed)
  • W: Pool slowly increase in size (can aply a chain every thick)
  • E: Closes her wings making her immune for all cc arround her. After a fell seconds or on reactivation she opens them throwing a nearby enemies backwards.
  • R: Passively gains chains that inflict to her target by auto attacks & abilities.
    • chains remain on the target if they maintain in 1000 range of morgana
    • 1 chain = 0.25 / 0.5 / 0.75 snair
    • On activation all chains are locked binding all target that are snaired based on the amount of chains they have. If more than 3 chains are inflicted the target get stunned instead.
Housemaster11 votes

Made a post about my take on a Kayle rework since i thought it would be interesting I like the idea of making her a Melee/Range switch like Jayce, but keepin the switch ability on E and giving her two ults to choose from.

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