What if we had a stat to counter resistance-ignoring/penetration damage?

Lil Homie busta··1 votes·813 views

Hypothetically, what if we had a stat, like Critical Chance or CDR that was named Toughness, for example; a stat made to counter armor/magic penetration and true damage:

Effects that reduce or ignore armor and magic resistance such as true damage, armor and magic penetration have their efficiency decreased by the amount of Toughness the victim has, up to a maximum of 50%.

.

Aggressor has 50% total armor pen; deals 1000 physical damage and 1000 true damage.

Victim has 100 armor and 0% toughness; takes the 1000 damage with only half of its total armor (50) being considered in the calculation + 1000 true damage.

Victim now has 100 armor and 20% toughness; takes the 1000 damage with only 60% of its total armor (60) being considered in the calculation ( toughness reduced the armor pen by 20% ) + 1000 true damage, which 20% of it gets reduced by the victim's armor damage reduction ([800 + 200*(damage multiplier reduced by armor)] true damage.

ONLY tank items would give toughness: item 3068 item 3143 item 3065 item 3742 , etc. -> 10~20% toughness each

11 Comments

SwiftKitten883 votes

why the hell are we trying to come up with things like this.. just lower the freaking amount of resistance pen and raise the amount of resistances..

“the simplest solution is almost always the best."

Lil Homie busta1 votes

The thing is that they aren't a problem alone. The problem is when you stack item 3071 item 3035 item 3031 item 3153 item 3147 item 3142 [Conqueror] them.

Just nerfing won't solve the stacking issue.

SwiftKitten883 votes

[{quoted}](name=Lil Homie busta,realm=NA,application-id=3ErqAdtq,discussion-id=OU7IddxN,comment-id=00020000,timestamp=2018-08-30T19:00:25.780+0000)

The thing is that they aren't a problem alone. The problem is when you stack item 3071 item 3035 item 3031 item 3153 item 3147 item 3142 [Conqueror] them.

Just nerfing won't solve the stacking issue.

we already have a system for that.. its called "unique passive" for those that remember "the brutalizer" its 10 armor pen was UNIQUE"

DuskDaUmbreon2 votes

It's an interesting idea, but then it'll just end up devolving to an arms race at the conclusion.

Having %armor pen (and, by extension, things similar to it, like %mpen, armor shred, and true damage conversion) to ignore armor is necessary - DPS champions need to be able to kill tanks and juggernauts in a reasonable amount of time, but those two classes need to be able to be able to tank burst damage. It's not the prettiest thing, but it works. (Flat pen, like regular Mpen and Lethality, is more for handling squishes than tanks. It stops their target from getting a single armor or MR item (or even just a component) and being able to pretty much ignore them).

It's good enough, and makes it far easier to keep the triangle in balance. Without %pen, tanks would either be unable to be killed in a relatively decent timeframe by any DPS champion (It'd take 10+ seconds at the minimum), or their armor would have to be too weak, and they'd take too much damage from assassins and AD casters.

However, once you start putting things that ignore %pen on tank items, you're now giving tanks the tools to beat the stat designed to overcome tanks. And then ADCs will be upset because it's kinda unfair at that point, and then Riot'll either have to make Toughness useless or extremely situational, or give ADCs a new stat to overcome Toughness...

If %pen is too strong or too effective, it can be nerfed. But adding in more ways to beat it isn't the right way to go about it.

AnAggravatedPimp1 votes

I wanna make a joke like "We hav that stat, it's called hp" but I'm too tired to give my A material. Hav a bump for an interesting idea instead

Lil Homie busta1 votes

Despite health being useful against pen. and true dmg, I always saw it as a anti burst stat, not as a anti true dmg stat. I believe with so much health % damage combined with true dmg and pen. , having a dedicated stat to counter those would be better than health, and its becoming necessary really fast.

Beatrice falls1 votes

That's like building HP ?

But nah we need to stop having more additionnal stats.

Lil Homie busta1 votes

The problem with Health is that it doesn't only helps against pen and true dmg, it helps against any type of damage.

Toughness would be specific to pen and true dmg, meaning it would cost less gold and be more efficient than health against this type of damage.

Beatrice falls1 votes

[{quoted}](name=Lil Homie busta,realm=NA,application-id=3ErqAdtq,discussion-id=OU7IddxN,comment-id=00010000,timestamp=2018-08-30T18:51:35.736+0000)

The problem with Health is that it doesn't only helps against pen and true dmg, it helps against any type of damage.

Toughness would be specific to pen and true dmg, meaning it would cost less gold and be more efficient than health against this type of damage.

Yeah but no. It would make fighters and skirmishers nearly unkillable

Lil Homie busta1 votes

Would force them to buy tank items, with no AD or AP .

ONLY tank items would give toughness: item 3068 item 3143 item 3065 item 3742 , etc. -> 10~20% toughness each

EvilUnicornLord1 votes

I would sooner prefer a tank item that reduces lethality and magic pen. via a unique passive rather than a new stat.

More from Gameplay

More by Lil Homie busta