UI and Text should not be so small

SlashStriker··24 votes·15,689 views

https://i.imgur.com/r9cGrcO.jpg

There is a reason I personally set size to 100%

This patch the text became smaller while jungle camps a few patches ago also became smaller

Hey Riot, Can I have a way to increase the size on those things? Why, when I am using 100%, everything is smaller?

16 Comments

RiotRiot MapleNectar25 votes

This is actually the result of a bug :( We're working on getting a fix out asap since it definitely wasn't intended.

Done253 votes

[{quoted}](name=Riot MapleNectar,realm=NA,application-id=3ErqAdtq,discussion-id=OQU8x6VU,comment-id=0006,timestamp=2018-10-10T22:51:55.548+0000)

This is actually the result of a bug :( We're working on getting a fix out asap since it definitely wasn't intended.

Oh thank Nasus. I was worried this had been intentional.

Get Ogre Here1 votes

[{quoted}](name=Riot MapleNectar,realm=NA,application-id=3ErqAdtq,discussion-id=OQU8x6VU,comment-id=0006,timestamp=2018-10-10T22:51:55.548+0000)

This is actually the result of a bug :( We're working on getting a fix out asap since it definitely wasn't intended.

I had a feeling it was a bug, thanks for confirming.

TheSingularity1 votes

Despite it being a bug. Would it be possible to increase the slider scale so we can have a significantly bigger anything? Or customise certain aspects?

I think an update to UI customisation would be absolutely amazing

Eg my ideal would be Minimap on right, friendly borders above minimap. Item stats and build orientated vertically then thrown on the left side of the screen. It is then hidden unless I press a key (which ever the key is).

Naalith1 votes

Hey, speaking of bugs that are kind of a nuisance in gameplay, are you guys ever going to fix that issue where the little circle particle effect around dead inhibitors doesn't fill up as time goes by? It's kind of annoying when you know it's been a few minutes since the inhib died but can't go look over at it and get that visual indicator of roughly how long it'll respawn. That's been out of the game for like 4 or 5 patches, I would say the circle only appears like 5% of the time now.

PICKLE RICK REEE1 votes

what did you change with the UI that would make a bug like this happen? shit doesnt fuck itself up

Revass1n1 votes

[{quoted}](name=Riot MapleNectar,realm=NA,application-id=3ErqAdtq,discussion-id=OQU8x6VU,comment-id=0006,timestamp=2018-10-10T22:51:55.548+0000)

This is actually the result of a bug :( We're working on getting a fix out asap since it definitely wasn't intended.

I saw a patch update today was it supposed to fix the font size? Because I still have a small text size :(

Velzard of Koz5 votes

Theyll continue until you cant even see the game so that Lee would be ninja buffed.

Lunar Strain5 votes

I play with the HUD scale at 0 and I literally cannot even see my respawn timer

Who the fuck thought this was a good idea

NaturesMayhem5 votes

Yep, I don't mind more crisp designs. However, this is going backwards. Who thought having to strain your eyes to see mana costs or hp was a good idea?

Dr Poro2 votes

Because if you play Garen you don't have to play either of those. Riot only play Garen OFA.

rtbf2256182411 votes

Ok i understand names and the "Did you know?" tips and maybe some stuff on the minimap but mana and hp?

Holy shit, and i thought my eyesight was bad.

Assists2 votes

I AGREE. The font is way too small and it's giving me a headache just to read. :(

Saibbo2 votes

I like that it looks more 'cleaner' than before but even if I can still read it I definitely don't like forcing my eye too much to read this small numbers either, i wish they gave use the opportunity to increase it

SlashStriker1 votes

{quoted}

I like that it looks more 'cleaner' than before but even if I can still read it I definitely don't like forcing my eye too much to read this small numbers either, i wish they gave use the opportunity to increase it

Exactly. It may be a bit clear but it shouldn't force your eyes to get simple information

Scarfior1 votes

I hate this.

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