How to balance fiora!
Duelist's Dance EFFECT RADIUS: 1200 ANGLE: 90° Duelist's Dance INNATE: Fiora identifies the Vitals of nearby enemy champions, marked as an arc around themselves. Vitals take 0.5 seconds to identify and linger for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new one on her target. Duelist's Dance 2 Basic attacks and/or damaging abilities against a Vital deal 2% (+ 4.5% per 100 bonus AD) of target's maximum health as bonus true damage, heal Fiora for 30 - 115 (based on level) and grant her 20 / 30 / 40 / 50% bonus movement speed that decays over 1.75 seconds.
One nerf would be No longer heals! i dont know why fiora have a tripple passive...damage? check MS? CHECK healing? Check...No how about healing removed so you can actually bully her out of lane...
Lunge TARGET RANGE: 400 COST: 20 / 25 / 30 / 35 / 40 MANA COOLDOWN: 16 / 14 / 12 / 10 / 8
Mana increased to 20/30/40/50/60... I dont know why an escape tool and a harass tool cost so little mana.....
Riposte TARGET RANGE: 750 COST: 50 MANA COOLDOWN: 24 / 22 / 20 / 18 / 16 Riposte ACTIVE: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all incoming non-turret damage and hostile crowd control effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line. MAGIC DAMAGE: 90 / 130 / 170 / 210 / 250 (+ 100% AP) The first enemy champion struck is also Slow icon slowed and Slow icon crippled by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte Stun icon stuns the target for the same duration instead.
One more good nerf would be- No longer slow the enemy Attack Speed
Badework COST: 40 / 45 / 50 / 55 / 60 MANA COOLDOWN: 13 / 11 / 9 / 7 / 5 Bladework ACTIVE: Fiora's next two basic attacks within 4 seconds gain 175 range and 50% bonus attack speed. The first basic attack can never Critical strike icon critically strike, but Slow icon slows its target by 30% for 1 second, while the second basic attack is guaranteed to Critical strike icon critically strike for bonus critical damage. 「 MODIFIED CRITICAL DAMAGE: 140 / 155 / 170 / 185 / 200% 」 TO 「 MODIFIED CRITICAL DAMAGE: 125 / 137.5 / 150 / 162.5 / 175%
A free critical should never hit for the full 200% (See shaco/xin/etc)
So this nerfs all together or some of them would actually balance fiora!!
I jsut when riot is gonna start actuallying balancing fiora..because lets face it fiora have enough things to nerf that would not make her useless but balanced so i dont know why riot is taking so long..