As a Tryndamere main I hate Nasus, but even I can see he needs help; here is an idea for helping him
4 things
- Buff the radius of spirit fire (his aoe armor shred ability) by 40%
- Remove the magic damage of spirit fire (he won't need it with this change)
- Reduce the cast range by 40% (keep reading)
- Make it so that siphoning strike causes nasus to blink to the targeted enemy unit if both the enemy and nasus himself are within spirit fire's area of effect.
This allows nasus to exert a powerful area of influence in team fights in his spirit zone, gives him some options in the laning phase to farm his Q by using the enemy minion wave creatively, and makes diving nasus under tower early a lot more difficult if he has spirit fire up.
Nasus would have extremely strong zoning potential late game and could exert a lot of influence with spirit fire and the mere threat of blinking and using siphoning strike on the enemy back line, especially if the enemy is fairly spread out under his spirit fiire (which would give him more ways to move around).
It also removes the super boring version of nasus that just maxes spirit fire first to negate the laning phase and then doesn't do much of anything late game.
or have armor penetration/shred inbuilt into their kits.
alone cuts his trading potential significantly.
situational max % health true damage and % missing health (magic/true) damage, 25% armor shred on the spin and easy access to cleaver
inbuilt % armor penetration, true damage ult, easy access to cleaver
% current health magic damage on his e, % max health magic damage on his r, easy access to cleaver
true damage on short cooldown on his e
% health current damage/true damage on a short cooldown on his q
massive anti-tank ult.