Champion Mastery 8, 9, and 10? Maybe more?

R0XTAR··1 votes·1,595 views

Okay, here's an idea to toss around.

Champion mastery seems to be oddly about playing a champion enough to just spam the icon in game.

Shouldn't there be a reward for loyalty to one of your favorite champions?

I mean, playing a game as a champion takes anywhere from around half an hour to an hour. You should get some kind of icon for your champion at level 8 or 9 and have massive requirements for a level 10 limited skin. Say, 3 gemstones, 3000 blue essence, and 500k champion points? Don't make it a giveaway. Make it more rewarding.item 3069

6 Comments

Mysticman891 votes

Well sure, more is better. Is it necessarily the most practical use of Riots time? Maybe not.

Should there be even more RNG to champion mastery (requiring gemstones for example)? Almost certainly not.

Level 8 mastery, requiring 4 S+ grades on a rank 7 champion seems like the next logical step. Further than that is harder to see, since simply going (back) to requiring more mastery points isn't really showing further mastery.

I can see how they're probably hesitant to make mastery 8 without giving a lot of thought to the rewards, just in case it does end up being a longer term cap. What's more, with 100+ champions, even a relatively tame reward like a special icon that's unique to a given champion is still a pretty big resource investment to put into one update, much less 100+ new skins.

R0XTAR1 votes

I see your point, but it seems more logical than wasting $350 on a Hextech Annie skin (assuming the PBE price for the 10 chest bundle with a gemstone). They could make the most frequently used champions a skin first or such. There's a lot of thought to be put into it, but hopefully Riot will do something worthwhile for those who are loyal to the game.

Mysticman891 votes

Logical for who though?

It seems like a pretty sound business decision if they can make a single skin that people will spend 350$ on, in contrast with 100+ skins that players can't even spend money to buy if they wanted to.

Just doing a handful of skins at a time in order of popularity seems impractical, and all of the hardcore mains of other champs would likely be salty for quite some time as they waited their turn. Getting the skins distributed properly for those who unlock the appropriate mastery level before the skin is released compared to those who unlock it after also seems like a technical headache. (And even if people were relatively patient, it's still a huge investment, even if they spread it out over time.)

Loyal to the game and loyal to a particular champ are also separate things. The former could be addressed in a variety of ways (accounts over a certain age could get some free stuff, or accounts with certain play time, or even just making some super expensive 100k IP things in store that only the super dedicated could ever unlock), and it'd be reasonably feasible since it's just a one time investment. The latter though is a workload multiplied by 100+ to make it unique for each champion, plus it adds on additional work for every new champion going forward (as it doesn't take long for people to promptly main a new champ and churn out max mastery in record time).

Riots a pretty cool company and is pretty gamer oriented versus money grabbing (...for now), so I can see them wanting to do something cool like free skin(s) or similar for mastery instead of just churning out hextech crafting skins with an evil grin on their face, but the practicality of it is a pretty massive hurdle for them to realistically overcome. It'll be interesting to see what they do ultimately come up with for the future.

R0XTAR1 votes

Addressing the situation for that, it would be simpler for Riot to just make an Icon or special border (like an end of season thing or maybe the special borders for PROJECT skins?) for a champion as a reward for hitting a certain point with a champion. It's a little creative and shows that you love the champion and it doesn't take a lot of their time and energy.

People might complain that it "isn't enough" though, so maybe they could do something different or add more to it down the line. I personally think that they will come out with more mastery levels, but it will take some time for them to evaluate all of their options and try to sway away from potential hazards for league and its toxicity.

SwiftKitten881 votes

i would have voted yes if riot did a better job on masteries 6 and 7... but right now if its goign to be anything like "spend RP or IP" to buy your mastery even after you have proven your skill by getting the "S"

then i don't want any part of it.. so i vote "no"

R0XTAR1 votes

I agree that spending buttloads of RP or IP isn't really showing skill with a champion if you're lucky enough to get an S. I'm not spectacular with a lot of champions but I still manage to get an S all the time. It should be more about loyalty to the champion without having to spend any in game currency.

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