Remind me again why I have to wait 6 fucking minutes to TP again?
And I don't wanna fucking hear or see the word...
"LCS"
And I don't wanna fucking hear or see the word...
"LCS"
lcs
lcs
How about nerf it in Tournaments but not for the rest of the game :O
lcsLC**$$$$$$$**
FTFY.
Every lane started running it which apparently is a no-no unless its flash
Every lane started running it which apparently is a no-no unless its flash
Now every lane runs Flash/Ignite so shrug
Top:
Mid:
Bot:
+
Jg:
Dont need flash?
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Only real exception is taking cleanse mid instead of ignite so you don't get one-shot while CC'd in exchange for being able to one-shot the enemy mid. Passive supports will take exhaust instead of ignite, because the dominant enemy support will have ignite.
Actually the stated reason was that it was crowding out ignite!
It actually was doing so. One lame thing is taking ignite and all inning the top laner at level 2/3 and killing them, only to have them TPing back 2 seconds later. Which allowed them to freeze the lane and you wouldn't be able to break the freeze without risking their JG coming top and killing you since you're missing health from the all in.
Solo killing someone and then being a level down when you get back to lane is pretty dumb. Not that it doesn't still happen however.
I mean if dying once in lane didn't mean you were completely helpless for the next 15 minutes and probably going to lose your tower before you walk back, then maybe we wouldn't see so many teleports.
I mean that's completely unaffected by the Nerf, that's more a matter of early (nonexistent) death timers than anything.
Dying should never be a faster ticket to base than recalling.
Cause all other summoners are prety much garbage (besides flash and ignite)
lc$ b4l4nc3
LCK
Pro play
What is TP? Is it a new champion?
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$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
"LCS"
[slayer-jinx-wink]
Because they nerfed heal and buffed ignite hoping it would result in more fights. So ADCs started taking TP instead so they could back, buy items, and basically not miss CS ever. So, they nerfed TP since it was so strong, hoping to bring back Heal and other summoners so we would fight more.
The only thing I want to see on TP is that the cooldown is longer if someone interrupts you, that way you are punished for not positioning correctly with it. Had a Jayce with a ton of items on me as Orianna who decided "I'mma TP right in front of you." So, I let him, and started attacking him during the channel time because he couldn't fight back. As it was about to complete, I ulted and canceled it and then killed him. Killing him was fine enough, but I don't get why his TP cooldown should be shorter because he TP'd in front of someone who can stop it. If you cancel it, fine, you made an active decision so getting a slightly smaller cooldown is fine, but why are you rewarded for bad positioning? Apparently I should've just let it finish and hope my team gets the kill so it'd be a higher cooldown for him as well as a death for him and kill/assists for my team.
It's the same problem riot always causes. They nerf saftey trying to make more fights, but of course it means a mistake is more punishing so people just play safer.
If they want more aggression they need less damage and more reliability.
So you lose tower and the game faster
Answer to every balancing question since last November.
LCS BAYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE WOOO IT'S FUCKING LCS AMIRITE FELLAS AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=K6VeiUOo,comment-id=000a,timestamp=2018-08-28T06:56:55.699+0000)
LCS BAYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE WOOO IT'S FUCKING LCS AMIRITE FELLAS AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
BITCONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECT
I have been using ignite everywhere for weeks now. Riot wants it.
idek feelsbadman the tp i knew replaced with this bs it had been nice for a long time...why change it now????
Because seeing everyone run it was super annoying?
(
)
What bother me the most is not even the CD, its the channel duration.
TP is a very universal spell. It generally acts as a replacement to Revive's removal.
So as you guys may or may not know there was a summoner spell called Revive that allowed you to fully revive the instant you cast it as well as granting you homeguards for X distance and time. Usually enough to allow you to make it to tower before minions crash.
Well TP does that and more. If you die in top lane or mid lane, once your die youhave that down time to spend. Once you're back up you TP back to lane to prevent minions from crashing and thus soaking up the precious EXP that would have gone to waste and still get a few last hits in to make sure you don't fall behind too far in gold.
For more use cases, it allows players to split push and TP into a fight at a moments notice. This allows the team with this set up to gain an advantage in teamfights and structures. If they send 1 to defend the push the pusher can TP to a fight creating a 5v4 situation. The only way to deter that is if both the pusher and defender have TPs ready and can cancel each others TP.
Effectively TP can always net you gold out of it's usage, whether it's from large minion waves or assists you'll always get value out of using it.
So basically choosing
is choosing to sacrifice some kill pressure (from
,
, or
, whichever your champ uses best) in order to play the objectives more reliably.
Which looks cooler to watch? Kills or smart plays?
IMO good macro is cool to watch, but the average LCS viewer probably doesn't agree.
LCS was the official reason but everyone in LCS still takes tp, but now all the casual players take 5 ignites xd
Because Riot had gutted heal and buffed ignite so people were getting clapped in lane and figured they might as well bring TP over garbage heal. Then Riot buffed heal but left TP in the trash can
I don't know, there's certainly something hard to balance about a Summoner Spell that's the only one in the Global category, and which deals with champion repositioning out of all things.
lck
because they cant balance game around noobs
LC$
Because 20 minute games are too long.
Make teleport unable to be cast from base before 10 min.
Done.
And the fuck its gonna change?
Teleport would be much less efficient as a get-back-to-lane-after-dying spell. Restricting it this way would open it up for a cooldown revert, since it would be returned to its intended use - making plays around the map (or getting back to lane after roaming, which hopefully resulted in a play being made).
there are other summoner spells you can use
It all started with Ezreal, of course
[{quoted}](name=Daddy Issues,realm=NA,application-id=3ErqAdtq,discussion-id=K6VeiUOo,comment-id=001c,timestamp=2018-08-29T08:42:57.788+0000)
It all started with Ezreal, of course
another reason to delete that toxic champ for good
I will never understand why they nerfed TP so much just because it was used more times on mid or bot. On mid we all know it was occasionally picked up by mages (
,
,
etc). And on bot? Can't say anything but LCS. And honestly I think it was a joke since people were used to have heal most of the time; so when I would see for example high tier streamers use TP while believing it was heal, yeah... you understand.
I am maining top lane and through my whole League play life, I've 95% used TP instead of ignite since I would prefer more flexibility for the team rather than dueling all the time on top and using ignite every 3-4 minutes. But now after the TP got gutted, I feel out of the place. Ignite is just way more viable for its damage and cooldown. And since I am not used to go with ignite top at all, it is a downright bad change for my personal gameplay experience.
At least you can revert its channeling time to its older value? Please?
[cass-cry]
that spell is meant to be used only once per game , but the game engine couldnt handle that and the maxium seconds they could add in without changing the whole game is that much , it is a once / game spell , dont pick it , pick ignite , next patch probably will auto ban u if you do otherwise
WORLDS 2018 CHAMPIONSHIP
This is probably an unpopular opinion, but this is why I support having numbers disparities between solo queue and pro play. Any sort of global ability or abilities that benefit significantly from team coordination are just never going to be balanced in pro and casual play

"LCS" isn't a word. It's an acronym.