Remind me again why I have to wait 6 fucking minutes to TP again?

R0XTAR··51 votes·14,893 views

And I don't wanna fucking hear or see the word...

"LCS"

53 Comments

Takazaki55 votes

lcs

NotAPurpleFrog4 votes

{quoted}

lcs

How about nerf it in Tournaments but not for the rest of the game :O

RainXBlade1 votes

lcs LC**$$$$$$$**

FTFY.

Eedat29 votes

Every lane started running it which apparently is a no-no unless its flash

PhDs Nuts20 votes

{quoted}

Every lane started running it which apparently is a no-no unless its flash

Now every lane runs Flash/Ignite so shrug

Top: summoner 4 summoner 14 Mid: summoner 4 summoner 14 Bot: summoner 4 summoner 7 +summoner 4 summoner 14 Jg: summoner 4 summoner 11 Dont need flash? summoner 14 summoner 11

Only real exception is taking cleanse mid instead of ignite so you don't get one-shot while CC'd in exchange for being able to one-shot the enemy mid. Passive supports will take exhaust instead of ignite, because the dominant enemy support will have ignite.

Terozu7 votes

Actually the stated reason was that it was crowding out ignite!

KVbqbFsC8e14 votes

It actually was doing so. One lame thing is taking ignite and all inning the top laner at level 2/3 and killing them, only to have them TPing back 2 seconds later. Which allowed them to freeze the lane and you wouldn't be able to break the freeze without risking their JG coming top and killing you since you're missing health from the all in.

Solo killing someone and then being a level down when you get back to lane is pretty dumb. Not that it doesn't still happen however.

Verxint6 votes

I mean if dying once in lane didn't mean you were completely helpless for the next 15 minutes and probably going to lose your tower before you walk back, then maybe we wouldn't see so many teleports.

BobaFlautist1 votes

I mean that's completely unaffected by the Nerf, that's more a matter of early (nonexistent) death timers than anything.

Dying should never be a faster ticket to base than recalling.

NY641 votes

{quoted}

Actually the stated reason was that it was crowding out ignite!

Is that actually what they said. I find that hard to believe but then again riot has made many changes for stupid reasons.

CppL2 votes

Cause all other summoners are prety much garbage (besides flash and ignite)

rayzo27 votes

lc$ b4l4nc3

FullmuteAll play10 votes

LCK

420 grams8 votes

Pro play

Marothennan6 votes

What is TP? Is it a new champion? summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14 summoner 14

Dope Solo5 votes

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Raeyxx4 votes

"LCS"

[slayer-jinx-wink]

DemainaNyx4 votes

Because they nerfed heal and buffed ignite hoping it would result in more fights. So ADCs started taking TP instead so they could back, buy items, and basically not miss CS ever. So, they nerfed TP since it was so strong, hoping to bring back Heal and other summoners so we would fight more.

The only thing I want to see on TP is that the cooldown is longer if someone interrupts you, that way you are punished for not positioning correctly with it. Had a Jayce with a ton of items on me as Orianna who decided "I'mma TP right in front of you." So, I let him, and started attacking him during the channel time because he couldn't fight back. As it was about to complete, I ulted and canceled it and then killed him. Killing him was fine enough, but I don't get why his TP cooldown should be shorter because he TP'd in front of someone who can stop it. If you cancel it, fine, you made an active decision so getting a slightly smaller cooldown is fine, but why are you rewarded for bad positioning? Apparently I should've just let it finish and hope my team gets the kill so it'd be a higher cooldown for him as well as a death for him and kill/assists for my team.

Verxint16 votes

It's the same problem riot always causes. They nerf saftey trying to make more fights, but of course it means a mistake is more punishing so people just play safer.

If they want more aggression they need less damage and more reliability.

NekoniClaws4 votes

So you lose tower and the game faster

Answer to every balancing question since last November.

Warlord Rhinark3 votes

LCS BAYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE WOOO IT'S FUCKING LCS AMIRITE FELLAS AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

TwitchTv AOrval1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=K6VeiUOo,comment-id=000a,timestamp=2018-08-28T06:56:55.699+0000)

LCS BAYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE WOOO IT'S FUCKING LCS AMIRITE FELLAS AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

BITCONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECT

Thilmer3 votes

I have been using ignite everywhere for weeks now. Riot wants it.

Vztah2 votes

idek feelsbadman the tp i knew replaced with this bs it had been nice for a long time...why change it now????

Neptunia xoxo2 votes

Because seeing everyone run it was super annoying?

Joseraph1 votes

summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 (summoner 14)

Leto GT2 votes

What bother me the most is not even the CD, its the channel duration.

Modl Ryden l2 votes

TP is a very universal spell. It generally acts as a replacement to Revive's removal.

So as you guys may or may not know there was a summoner spell called Revive that allowed you to fully revive the instant you cast it as well as granting you homeguards for X distance and time. Usually enough to allow you to make it to tower before minions crash.

Well TP does that and more. If you die in top lane or mid lane, once your die youhave that down time to spend. Once you're back up you TP back to lane to prevent minions from crashing and thus soaking up the precious EXP that would have gone to waste and still get a few last hits in to make sure you don't fall behind too far in gold.

For more use cases, it allows players to split push and TP into a fight at a moments notice. This allows the team with this set up to gain an advantage in teamfights and structures. If they send 1 to defend the push the pusher can TP to a fight creating a 5v4 situation. The only way to deter that is if both the pusher and defender have TPs ready and can cancel each others TP.

Effectively TP can always net you gold out of it's usage, whether it's from large minion waves or assists you'll always get value out of using it.

Metal Janna2 votes

So basically choosing summoner 12 is choosing to sacrifice some kill pressure (from summoner 14, summoner 3, or summoner 6, whichever your champ uses best) in order to play the objectives more reliably. Which looks cooler to watch? Kills or smart plays? IMO good macro is cool to watch, but the average LCS viewer probably doesn't agree.

SugeMinPikk2 votes

LCS was the official reason but everyone in LCS still takes tp, but now all the casual players take 5 ignites xd

Joseraph2 votes

Because Riot had gutted heal and buffed ignite so people were getting clapped in lane and figured they might as well bring TP over garbage heal. Then Riot buffed heal but left TP in the trash can

Meritas1 votes

I don't know, there's certainly something hard to balance about a Summoner Spell that's the only one in the Global category, and which deals with champion repositioning out of all things.

Who Fed Ru1 votes

lck

SKT ReZa1 votes

because they cant balance game around noobs

Tin Obliterates1 votes

LC$

The Space Cowboy1 votes

Because 20 minute games are too long.

Alzon1 votes

Make teleport unable to be cast from base before 10 min.

Done.

remakoro1 votes

And the fuck its gonna change?

Alzon1 votes

Teleport would be much less efficient as a get-back-to-lane-after-dying spell. Restricting it this way would open it up for a cooldown revert, since it would be returned to its intended use - making plays around the map (or getting back to lane after roaming, which hopefully resulted in a play being made).

crispy661 votes

there are other summoner spells you can use

Nut on my Butt1 votes

It all started with Ezreal, of course

Norglics1 votes

[{quoted}](name=Daddy Issues,realm=NA,application-id=3ErqAdtq,discussion-id=K6VeiUOo,comment-id=001c,timestamp=2018-08-29T08:42:57.788+0000)

It all started with Ezreal, of course

another reason to delete that toxic champ for good

Steeds of Time1 votes

I will never understand why they nerfed TP so much just because it was used more times on mid or bot. On mid we all know it was occasionally picked up by mages (Anivia , Lissandra , Veigar etc). And on bot? Can't say anything but LCS. And honestly I think it was a joke since people were used to have heal most of the time; so when I would see for example high tier streamers use TP while believing it was heal, yeah... you understand.

I am maining top lane and through my whole League play life, I've 95% used TP instead of ignite since I would prefer more flexibility for the team rather than dueling all the time on top and using ignite every 3-4 minutes. But now after the TP got gutted, I feel out of the place. Ignite is just way more viable for its damage and cooldown. And since I am not used to go with ignite top at all, it is a downright bad change for my personal gameplay experience.

At least you can revert its channeling time to its older value? Please?

[cass-cry]

Norglics1 votes

that spell is meant to be used only once per game , but the game engine couldnt handle that and the maxium seconds they could add in without changing the whole game is that much , it is a once / game spell , dont pick it , pick ignite , next patch probably will auto ban u if you do otherwise

TKM Axe1 votes

WORLDS 2018 CHAMPIONSHIP

FridgesArePpl21 votes

This is probably an unpopular opinion, but this is why I support having numbers disparities between solo queue and pro play. Any sort of global ability or abilities that benefit significantly from team coordination are just never going to be balanced in pro and casual play

summoner 12 Shen Ryze Kalista

LetMeCarry19831 votes

"LCS" isn't a word. It's an acronym.

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