Maybe Damage Champions
shouldn't have abilities that say: "they get damage whenever they buy damage" as if there wasn't enough incentive for them to buy it
shouldn't have abilities that say: "they get damage whenever they buy damage" as if there wasn't enough incentive for them to buy it
shouldn't have abilities that say:
What abilities say is 100% of the reason a damage champion is a damage champion, a tank is a tank, a mage is a mage, an assassin an assassin.
All champions in LoL can purchase whatever items they want. The most optimal build path is the one that communicates their intended roll. However - whatever they purchase ultimately defines it. AP Mundo is an AP champion, ADC Thresh is an ADC, tank Teemo is a tank.
If you take away damage champions getting damage from building damage, they cease being damage champions.