The problem isn't assassins, its the unwillingness of players to counter them

Hammermancer··10 votes·2,023 views

Assassins are countered on the mage side by the following

Sums: summoner 4 You can flash most assassins, summoner 3 You can reduce their damage by 40%, that's enough summoner 21 You can absorb their burst

Itemization: item 3157 Enough to get past an ulti if used Properly item 3152 Enough to dodge a rotation item 3102 Enough to handle ap assassins, negates an entire ability item 3040 Big ol' shield item 3047 You don't need that extra pen if you're just dying anyways item 3742 I've seen this used in both low and high elo, it works, armor and hp is good against AD burst, it also provides lots of movespeed if you're not autoing item 3151 item 3165 item 3152 item 3027 item 3116 All provide health, the thing that stops you from getting 1shot

Mages building the same items every game and getting 1shot due to lack of defensive itemization in their inventory does not mean they are underpowered. Mages are simply building for the 1shots and getting 1shot

It is easier to live through a zed ult than it is to live through a single landed lux snare, ahri charm, or similar line stun/root/etc of any mage due to them simply 1shotting you for similar damage to what an assassin can do.

Mages and assassins both have issues with some bruisers

that doesn't mean bruisers are op

that means that possibly mid laners need an item, possibly, to handle bruisers. But most of these bruisers can be beaten

There are outliers to this criticism, None of these outliers are zed,

How to deal with zed: He press the R you protobelt forward right as he's landing, he will always land behind you

You now have a to do the zed ult dance of not taking damage

protobelt is a good option because it offers the escape dash, CDR, Mana, and HP. It trades off some of the 1shot burst of loudens but in turn it allows you to handle the issue of getting 1shot by an assassin

So what after? Well his shadows are down so land a line stun and 1shot him regardless because you're still a mage and almost every mage can linestun and nuke

Update: someone is going through and downvoting the entire thread, even posts that have no specific intent or commentary. they're clearly mad because they're bad

37 Comments

After3perma9 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=O9x0pVbO,comment-id=,timestamp=2018-07-26T13:54:39.554+0000)

item 3157 Enough to get past an ulti if used Properly

Zed can use his ult two times at rank 3 without CDR after you have used your Zhonya's. Also his R cooldown at rank 3 is 60 seconds and lethality items give CDR for some fucked up reason so yeah nice try with that gold sink.

Hammermancer1 votes

If a zed is ulting you each one of those times, then that's probably your fault, or that zed isn't good so he's probably not very stong

Beatrice falls8 votes

https://www.youtube.com/watch?v=LB1Ird7qL8U

I wonder what would be the outplay there

Hammermancer1 votes

Not rushing Essence reaver and RFC on Lucian when the enemy team has two tanky champs and an assassin, tyler should have gone the Cleaver, Botrk, Death's dance, and merc treads build. With a ll that cc as well, a scimitar aint bad, wash it all down with a cool refreshing mortal reminder for triple lifesteal double pen cdr goodness

as an addendum: The man is a draven main, the fuck can he say about bullshit no skill champs "Oh look I walk into the magic circle and get bonus damage out the ass and free gold"

Hammermancer2 votes

Please downvote me for posting what has been a recognized and viable Lucian build that saw pro play numerous times specifically for this reason because I dared to doubt the Raging cries of tyler fucking 1, a toxic piece of shit who should never have been unbanned, who ints consistently even after the unban, and can't adapt to the game because the only 6 items he knows about aren't exactly the same anymore

Madsin258 votes

I play kennen mainly nowadays.

I build item 3152 item 3165 item 3116 item 3020 item 3157 then either void or dcap depending on team comp.

I still get dropped in .5 unless a zed actually ults me and it gives me something to zhyonas so I can negate his ult damage.

Even with 1k+ hp in items and 45 armor from zhynoas I am still getting dropped in .5 by most champs.

You can name all the HP items in the game doesn't change the fact I am getting overkilled by 1k hp regardless. Making 3 300 hp items comepletely useless.

Want to know the real secret on how I avoid getting killed? No it's not HP items or zhynoas.

I escape with phase rush. This tactic is dependent on me 1 shotting(yea) the adc/mid laner before they can even react(must be fun for them) so I can get out without immediately exploding.

Hammermancer1 votes

Oh yeah dude movespeed is epic

Might I suggest an actual tank item? does wonders

so many of them actually have good utility on top of bonkers defensive stats, randuins is nice, as is zz'rot honestly. kennen is also allowed to get a splash of AD itemization so consider PD or Death's dance as Honestly really weird defensive items

Madsin254 votes

Build randuins on kennen?

So now I can get one shot while dealing no damage AND getting flamed by my teammates. No thanks.

Hammermancer1 votes

idunno man, you'll do damage, just slower, but you'll have cdr regardless

and you wont get 1shot

Madsin254 votes

Depends.

If there is a conqueror Yas on the other team no amount of defensive building will save me.

My only choice is to fight fire with fire.

Hammermancer1 votes

yasuo isn't an assassin and the primary issue with conqueror is that it's in precision instead of resolve so champs like yas get extra things like cut down, a legend choice, and triumph

Noor Sakata6 votes

In what world do you live in summoner 4 Assassins got flash too summoner 21 It only lasts for 2 seconds and it's pretty useless against Zed with ignite that lasts much longer summoner 3 not a bad idea but , taking this means you only take it to counter 1 target , and to use it to protect yourself from melees , can't be really used vs Ranged carries because of the range , and it's not a good idea to do your role as a mage item 3157 What do you mean ? they can just wait you and set up their kits and stuff to kill you , and , usually you use it when a Zed uses R on you right ? but Zed can kill with E Q AA Ignite , doesn't even need a shadow , " got a replay where I was 30% HP and had Red buff at level 9 and Enemy Taliyah who had triumph killed me , before killing me I E Q AA Ignite her , I died and she healed a little from Triumph but she still died ,Didn't even Use Duskblade's passive LOL , again I got the replay " item 3152 do you actually know what mages are ? I mean this item is fun and all , but it gives no real stats to you as a mage , it doesn't have much AP , the active doesn't really fit Mages , you should know that you as a Zed player , you will buy Hexdrinker , while mages still gotta buy Mana + Zhonia + AP + Magic Pen and the Magic Pen boot IS A MUST for most of mages , Assassins ignore all of that and only get item 3147 item 3155 , besides ,item 3152 Won't help with dodging when Zed is gonna killing even by missing all of his Q item 3040 I appreciate this item's shield but I never buy it , I need item 3285 better wave clear because assassins got even a better wave clear than a lot of mages in early , and you know item 3040 needs time item 3047 While you just buy item 3155 ????????????????????????????? item 3742 Wait what do you think mages are ? item 3151 Became a useless item after its rework item 3116 I'd like to buy it but Sadly I don't reach that time because I always gotta get Magic pen and mana and AP and Zhonia item 3165 is a must , we do buy it but the health can't really help Besides , Buying Health item doesn't mean that it , assassins can scale too and they also buy more and more items , assassin won't stop item 3147 is only the beginning of their power spike

Hammermancer1 votes

Do I really have to quote you to spell out that you're locked into a mentality of one or two builds either Hard pen or hard scaling ap with cdr cap on both and almost no willingness to build any of the available items which would help your stat check champions survive

you can cast a second round of spells on virtually every mage, doesn't have to be a 1shot, assassins actually have to 1shot you to be viable

PhantomPrankster3 votes

"OP IS JUST A FILTHY Fizz MAIN WHO PRESSES E AND IGNORES EVERYTHING AND DOES A BILLION AOE DAMAGE AND SLOW."

Silly Neeko1 votes

Umm.... but.... you see.... op never specified which assassins to counter. Honestly, even with playing Lux or Ahri they could win vs Zed unless the zed was grrrrreat at his clones.

To fight Fizz you just get ninja tabi to reduce the auto damage... you get a Zhonyas to not be hurt by the R.... oh and there was a slight nerf to fizz so you dont take a ton of extra damage from shark hitting and then building up the W burn damage (If i read it correctly).

Hammermancer1 votes

tank fizz is healthier, needs a comeback, either way fizz isn't that big a deal if you itemize against him

Hammermancer1 votes

XD

No I don't play any assassins unless you count jayce, but I play and have played him bruiser style for like three years now because it's what I like

PhantomPrankster1 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=O9x0pVbO,comment-id=00020001,timestamp=2018-07-26T15:08:42.671+0000)

XD

No I don't play any assassins unless you count jayce, but I play and have played him bruiser style for like three years now because it's what I like

that joke flew way past a lot of people's heads

sobi9993 votes

Uff, when OP try to brag about countering assassins when even pro's are abusing them. Just ufff. I can't bear to stand their ignorance of the current state of game.

Hammermancer1 votes

You mean to say "Pros are finally able to actually use assassins for their intended purpose because they're not total gutter trash at the moment due to overtuned adcs, supports, mages, and tanks"

DW Diana3 votes

The problem isn't you can't ITEMIZE against them, it's the fact the have no actual counter champions beyond another hypermobile hypercarry.

The go to counters against assassins were Annie, Malzahar and Lissandra. 2 of these have been gutted this season and last, the other was gutted 2 seasons ago and then again this season and left in a terrible state until recently receiving some attention.

Are there other champions that have way to counter certain assassins? Yes; Galio can go toe to toe with Fizz and Veigar fucks over Talon apparently (not seen it but yeah), but nevertheless these are outplay options, not true counters.

However I will say you idea that stacking HP through AP items is in any way helpful against champions like Zed is sadly mistaken. My standard build on Malz has been Rylais, Liandry's and Serephs since the item changes in April and even with the "Big Ol' Shield", the 600 HP and a passive that negative the first bit of damage, you still get 1 shot. Sorry but that's the reality of it. Meanwhile they build hexdrinker and rarely seem to die (Not circlejerking, just stating a fact).

Hammermancer1 votes

I maintain that you can counter build and outplay

I also maintain that outplay is the best way to deal with balance, not item gutting, if linear mages are countered specifically by champions that are reliant on outplays, then there is an issue with mages and not with the outplay champions because frankly, that means mages will ALWAYS either be too strong or too weak based on stat check issues

assassins don't have stat check, they get 1shot by malphite

so sorry if the 1 combo of a malzahar doesn't get the kill, yeah that's unhealthy

DW Diana2 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=O9x0pVbO,comment-id=00090000,timestamp=2018-07-26T17:08:55.643+0000)

I maintain that you can counter build and outplay

I also maintain that outplay is the best way to deal with balance, not item gutting, if linear mages are countered specifically by champions that are reliant on outplays, then there is an issue with mages and not with the outplay champions because frankly, that means mages will ALWAYS either be too strong or too weak based on stat check issues

Outplay is dependent on a several factors. Assassins naturally have more outplay ability then mages due to theit hypermobility and hypercarry status in the game. They are designedto be great risk great reward champions, only currently there is little risk in it for them.

Mages on the other hand are meant to be the safe pick. They aren't as flashy but are less risky, only currently they are actually far more risky and far less rewarding then the assassins. It is this balance of risk and reward that is currently the problem

assassins don't have stat check, they get 1shot by malphite

They also 1 shot anything, malphite included. Don't get me wrong, they're meant to, but them the counterplay to them is meant to be a cc that nails them down and a squishiness that allows them to be...well squished lol

so sorry if the 1 combo of a malzahar doesn't get the kill, yeah that's unhealthy

The point is a full malz combo including ult can't kill any assassin, while a full assassin combo without an ult can kill a malz. Bear in mind he is designed to shut down these assassins and be countered by other mages and yes I tend to think there is a problem. But this isn't just about malz. When a champion group are strong to the point that their counters no longer stand a chance against them, there is a clear balancing issue. The current meta can easily be traced back to this, with assassins dominating mid alongside yasuo, their counters moving from toplane to deal with them, and mages trying to scale in bot lane instead (something only a couple have managed).

This isn't me saying "assassins OP" so much as saying if you think mages are balanced with assassins and other hypermobile hyper carries then you clearly haven't been taking notice the last few months...

Note - just spotted someone has downvotes everything you've written. Kinda sad, but hopefully they get bored xD

Hammermancer1 votes

Heyy someone who's not raging, let's chat. I can disagree and not have hate, usually i'm pretty mellow anyways and I love to talk actual game design

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=O9x0pVbO,comment-id=000900000000,timestamp=2018-07-26T17:50:22.114+0000)

Outplay is dependent on a several factors. Assassins naturally have more outplay ability then mages due to theit hypermobility and hypercarry status in the game. They are designedto be great risk great reward champions, only currently there is little risk in it for them.

Mages on the other hand are meant to be the safe pick. They aren't as flashy but are less risky, only currently they are actually far more risky and far less rewarding then the assassins. It is this balance of risk and reward that is currently the problem

Serious question, is it healthy? Is it healthy for mages to be so safe, to have so little ability to outplay but have so much safety of kill potential. This is a competitive game and it's a battle game, shouldn't mages have more outplay potential instead of assassins getting gutted of their core itemization and runes?

They also 1 shot anything, malphite included. Don't get me wrong, they're meant to, but them the counterplay to them is meant to be a cc that nails them down and a squishiness that allows them to be...well squished lol

True, but malphite has targeted cc, which is inherently toxic

The point is a full malz combo including ult can't kill any assassin, while a full assassin combo without an ult can kill a malz. Bear in mind he is designed to shut down these assassins and be countered by other mages and yes I tend to think there is a problem. But this isn't just about malz. When a champion group are strong to the point that their counters no longer stand a chance against them, there is a clear balancing issue.

Yeah but the issue I see is that there is a champ who has a design to specifically destroy an entire class of champions without outplay potential, it's entirely more toxic. The issue on assassins is that many of the mages and adcs that they destroy actively lack versatility, which they should get buffed with. the issue with malzahar is that he negates versatility, which means he negates the impact of skillful and competitively healthy gameplay.

The current meta can easily be traced back to this, with assassins dominating mid alongside yasuo, their counters moving from toplane to deal with them, and mages trying to scale in bot lane instead (something only a couple have managed).

yeah, mages are less toxic than adcs, and can shut them down in lane, this was proven last year before the ardent meta kicked off and buffed adcs by giving them extra free stats from another champions inventory. Adcs otherwise were kinda garbage until the ardent meta kicked off in 2017

This isn't me saying "assassins OP" so much as saying if you think mages are balanced with assassins and other hypermobile hyper carries then you clearly haven't been taking notice the last few months...

I don't think mages are balanced with assassins, but I do think human minds are balanced with eachother. I think that the pilot is the issue and not the ktis between these two classes. I do think that if there is an imbalance the practical solution is actually the worst path. The practical being the easiest or "Nerf assassin burst". The best path is to buff mage utility and outplay potential at the cost of their reliability. This does not really mean it has to be feast or famine, a middle ground is great, and arguably was why I liked ahri before they fucked with her kit. She was reliable, had a skill cap that could see you win or lose a fight against any other skill cap champ piloted by a guy in your elo, and she had value when behind. That's what healthy is to me, I think of orianna in the same light.

What i'm speaking out against here is that people are frankly raging about a situation and blaming the wrong thing. They're calling for the toxic meta that older players like me predicted to be protected. The more mechanically complex the champion roster becomes the more inherently balanced it is, so long as the champion can do it's job. The difference between taric and nautilus for example, similar kits but really fundamentally different in terms of balance, taric has to time things better, has to know what's gonna happen, and can die to skillful outplay.

We need more complexity and outplay potential, not less, if you reworked every champion and used yasuo as the good model then the game would be much healthier than if you reworked every champion and used lux as the good model

so mages need more options but that doesn't mean that assassins are too strong. Arguably the only assassins who have no counter play are all older assassins who are overdue for reworks. newer mages however still have the same issues as older mages, they land a stun and force you to watch as they line up their rotation and you can't move

to me it's much more infuriating getting a snare from a lux out of a bush than an ult from a zed, because when zed ults from a bush, you can still get out somehow, when lux snares from a bush, you see a giant laser and you're dead

Note - just spotted someone has downvotes everything you've written. Kinda sad, but hopefully they get bored xD Yep, gotta love it, reminds me of facebook politics in which everyone who disagrees is the devil

DW Diana2 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=O9x0pVbO,comment-id=0009000000000000,timestamp=2018-07-26T18:17:18.436+0000)

Heyy someone who's not raging, let's chat. I can disagree and not have hate, usually i'm pretty mellow anyways and I love to talk actual game design

Yeah I'm not one to rage at someone who commits the ultimate crime of "disagreeing with me." Everyone is entitled to their own opinion xD

Regarding the "healthiness" of Mages I'll split this into 3 parts and to save space wonder both quoting your entire post (though I have of course read it all) and will try to answer the myriad of questions and comments detailed within though I apologise if I miss some.

So part 1) Is Malzahar healthy? GOD NO. His ULT is by far the worst thing about his kit and has taken so much away from him. This isn't just my opinion, but the opinion of most Malz mains. His playstyle, and power, should be far more concentrated on Malefic Visions and his voidlings. He should be countered by mobility, this I will stress now; he is meant to and should be ABLE to counter this. But there are better ways to do this then a 2 second double edged "screw you" that either kills them, you or both.

The reason he should be designed to "counter an entire group of champions" is because he is then in turn countered by an entire group of champions. Think of it like this:

Yasuo (Hypermobile Hypercarry) ---- Counters----> Vel'Koz (Poke/Artillery Mage)----Counters----> Malzahar (Short range control mage)------- Counters ----------> Yasuo (Hypermobile Hypercarry).

This is HEALTHY because it means everyone has a group they counter, and a group that counters them. This is Balance. The "Easiest" option of nerfing assassins is NOT what the game needs. What it needs if for the counters of assassins to be returned to being viable counters. In my opinion this is not only the BEST fix, but also the easiest.

I posted earlier today a list of suggested and VIABLE rework options for malzahar if you are interested (it's long but accurate https://boards.na.leagueoflegends.com/en/c/gameplay-balance/JN58pvkV-riot-the-book-of-the-void-a-collection-of-malzahar-rework-suggestions-long-but-worth-it-xd)

Part 2) Basic balance between Mage and Assassin. So this is where I diverge from the "standard" opinion of the community. I believe that MOST mages are actually fine. Yey for downvotes! No but seriously, looking back at part 1, remove Malzahar from the flow chart and you can see how easily mages have become seen as trash. It's not that they are particularly weak, so much as those they are designed to counter aren't really played anymore. Kassadin for example was plenty strong enough when clash happened (I learnt him a few weeks before for exactly this reason. Malz was already dead :( ) yet in the current meta he's so bad riot are buffing him massively without thinking that maybe its just the champions he is designed to do well against aren't actually being played anymore.

Should mages be as safe as they sometimes have been? No. But when you look at the rewards they get (scaling into damage at 3 items +) you quickly realise that it's either safety or faster scaling. Personally I think the faster scaling is a much better option, much like a Zed getting 1 item is god, mages should be closer to two items MAX. This is still scaling twice as slowly as those with more "risk" but actually having more rewards for winning lane.

Part 3) Variety. By this I mean in build paths, lane viability AND itemization. Wait, two of those are the same? No, they really aren't. Build paths is what you WANT to do (AD Malz or AP Malz for exmaple). Itemization is what you get for your money, and the options that you have for the situation. Yes there should be more options for variety on build paths, but look at the options mages are given. Their scaling is AP. Those few champions (not mages of course) that have the option of AD or AP pretty much ALWAYS pick AD because of an inherent variety given to AD that AP just don't have access to. Because of this we see lane versatility fall down the toilet because AP naturally cannot itemize against a variety of opponents even in one lane, let alone in multiple. Armour is worth much less the MR which again puts Magic damage behind physical. Finally I'd point out that those mages that have had AD scaling have also he it destroyed because they used it. AD Malzahar was reworked because he could solo dragons at level 3. Fair enough if you don't want early dragons. Yet WW and even OLD (Like pre mini-rework and pre reworked) Aatrox could do it level 2! The simple fact is that Riot have ensured versatility for mages doesn't happen, whether it be in build paths, lane viability or itemization. That's not even touching on the AP/AD item cost divide which has been proven to be as large as the Tank/AD divide (essentially everything AP/Tank buy costs more for what they get the AD).

Last point: Face-checking a bush leaves little counterplay regardless of who is in it. A Zed that ults you from a bush is an idiot for wasting his ult... he need only W E Q (maybe Ignite or a couple of AA's) and most people are dead, and its far less telegraphed :P

Hammermancer1 votes

Malz is a whole can of worms we should both back off of in this particular chat, I played old malz, then I played ad malz after the rework, I have very strange views on what he should be and should not be

So the rock paper scissors thing is good balance practice in some games and bad in others, my issue with it is that in a match you can't switch, so I don't agree with counters being in champion pick, I think it's bad, I think it's better to offer diverse options for build paths to make all classes a bit more generalist, and put the rock paper scissors as something you can change and adapt in the game.

for me I think the whole mage archtype in league is bad design and poor execution. Why is the pyromancer just shooting a fireball? Shoulding he be spreading flames everywhere? doing things that can't just be retextured to water, or wind or whatever? Nothing really screams "Fire" to me about brand other than his textures and the names on his abilities. I think ziggs is a solid design for a mage, I think lux is better executed at her niche by the not exactly redundant but not far off ezreal, it's subjective but my point is that they could do so much with a light mage, like bouncing abilities with reflections and whatnot. All mages seem to function identically when they should be the most diverse realistically. Fighters fight, marksmen shoot, but mages are the ones ith all the different types of powers and magic sources, yet they all seem somewhat redundant. Ahri, Lux, Syndra, etc. Some mages are different but not really, they just emulate other classes instead, like karthus, cassiopeiea, and azir.

imagine the power budget we could work with if mages lost their cc's, and all the cool abilities they could gain.. or just raw damage for some.

The idea of opening up other options for me is pretty high on my wish list too though as far as build paths. Although I question the need for building AP or AD as stats, (Another can of worms).

True but I guess what i'm saying is that it feels better to get ulted by zed then to let a standard mage land their single CC but I guess that's my opinion.

DW Diana2 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=O9x0pVbO,comment-id=000900000000000000000000,timestamp=2018-07-26T19:54:53.399+0000)

Malz is a whole can of worms we should both back off of in this particular chat, I played old malz, then I played ad malz after the rework, I have very strange views on what he should be and should not be

Malz main and as the changes to him is so key to the issues with the game balance regarding hypermobilehyper carries I find this an odd idea but ok...

So the rock paper scissors thing is good balance practice in some games and bad in others, my issue with it is that in a match you can't switch, so I don't agree with counters being in champion pick, I think it's bad, I think it's better to offer diverse options for build paths to make all classes a bit more generalist, and put the rock paper scissors as something you can change and adapt in the game.

In the contrary, I feel skill expression at its height is shown by how well you can play into your champions counters. The game would be very bland if everyone was as safe as mages, and boring if everyone was as hypermobile as assassins. The variety of classes, matchups and champion types is core to the success of the game.

for me I think the whole mage archtype in league is bad design and poor execution. Why is the pyromancer just shooting a fireball? Shoulding he be spreading flames everywhere? doing things that can't just be retextured to water, or wind or whatever? Nothing really screams "Fire" to me about brand other than his textures and the names on his abilities. I think ziggs is a solid design for a mage, I think lux is better executed at her niche by the not exactly redundant but not far off ezreal, it's subjective but my point is that they could do so much with a light mage, like bouncing abilities with reflections and whatnot. All mages seem to function identically when they should be the most diverse realistically. Fighters fight, marksmen shoot, but mages are the ones ith all the different types of powers and magic sources, yet they all seem somewhat redundant. Ahri, Lux, Syndra, etc. Some mages are different but not really, they just emulate other classes instead, like karthus, cassiopeiea, and azir.

When compared to most classes mages are actually the most diverse in their playstales which is why you see so many sub-groups of mages when compared to other classes. It's their itemization and build paths that are liniar, and riot have done everything in their power to keep it that way.

imagine the power budget we could work with if mages lost their cc's, and all the cool abilities they could gain.. or just raw damage for some.

Then we'd have 1 shot everywhere and a game with little skill beyond who's button mashing was faster/more accurate. Sorry but it's the zed vs talon level 6 matchup; there's a chance for each to win, but they also might both die... either way it's boring af.

The idea of opening up other options for me is pretty high on my wish list too though as far as build paths. Although I question the need for building AP or AD as stats, (Another can of worms).

There has to be a difference imo, but the vastness of it needs to be reduced.

True but I guess what i'm saying is that it feels better to get ulted by zed then to let a standard mage land their single CC but I guess that's my opinion.

Personally I think there is nothing that feels worse then being ulted by a Zed, havinghim miss almost everything, and still die. Again this isn't a rage, it is the truth. A mage might have cc and point and clicks with just a single skill shot, but they have to HIT those skill shots. Zed has skill shots that he doesn't really need to hit. Kinda defeats the point. That's not to say it's a problem with Zed, it's a problem with the mage. Even those mages WITH skill shots don't do nearly enough by comparison except for maybe Zoe (who is the mage Zed equivalent tbh).

Fízz v22 votes

I like playing vs assassins because Im unkillable with grasp TF. and i have better wave clear and i can roam better with ult and i have ranged cc that is point and click and lasts up to 2 seconds

hehe

Hammermancer1 votes

Exactly, most assassins are also going for linear builds and playstyles defined by higher ranking players, these builds often don't have compensation for the majority of us being plat and below where we might actually have to... like fix that.

None of us are pro players, very few of us are diamond, so the optimization minmaxy builds are actually a detriment to many players I feel because they don't take into account certain things

Honestly zero lethality zed is actually a viable build in the proper circumstance

Build what you have to build to win the game is all I'm saying

CppL2 votes

item 3143 really? so we have to start building pure tank items just to avoid getting 1shot? meanwhile assasin buys item 3155 wich cost only 1.3k gold and becomes unkillable...thats sounds fair.

SEKAI2 votes

LoL has TTK (time-to-kill) shorter than any twitch-shooters barring instances of headshot and explosives and whatnot. Kills often happen within a frame of 0.5 seconds. The fact I'm even comparing League's TTK to a twitch shooter where oneshots are supposed to happen, is ridiculous in and of itself already.

And the fact even CoD and fellow shooters have been working to actually increase their TTK, while League is working to reduce it even further, seriously begs the question why do this to a semi-strategy game when no one has any time to react and plan for anything?

The game's TTK is too low, face it. And no amount of defence items actives can solve it if damages are pumping out in the thousands before a timer even counts to one, and if no one has any time to react to the damn attack from the extremely short TTK that is so short any human even trained individuals can only see it as it happens but have not enough time to take action because that's just how human bodies work.

Silly Neeko1 votes

Agreed. Though...... it should be noted.... it is not "behind you". It is "opposite side of you as his ulti shadow." Just because it is normally behind you doesnt mean it always is.

Otherwise i agree with this message.

ROK Viater1 votes

This is so accurate, so many times I see people complaining that complain that they are getting 1 shot and "need peel" but they build straight glass cannon.

Why would you NOT build GA as one of your 6 items on an adc

Slythrin Umbreon1 votes

The problem is that I'm unwilling to do it every single game, and if I'm playing against 2-3 assassin comps every single game I'm just going to stop playing until it gets 'fixed.'

Ηuawei1 votes

Yeah you're right.

Had a wukong flash + ult with full ad items in every team fight, got a few kills then used his stealth to get away. That takes a lot of skill to do, i don't even think pro players can pull that combo to get 25 kills

Hammermancer1 votes

1.)wukong has an outdated statcheck kit, he needs a rework, the healthy assassins shouldn't suffer because of wukong having an outdated kit

2.) wukong isn't an assassin

3.) your team left itself open to wu doing this

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