Lets Talk: Mage itemization

ModJango Mage··2 votes·464 views

Hey a Gold IV Mage Main here!(Instantly downvotes thread) I have seen a lot of talk on mage itemization theese days, so i tought im gonna give you my ompinion on that. Firstly lets see all of the Legendary tier items which give ap.(and magic pen, im looking at you sorc's) item 3001item 3027 item 3003item 1410 item 1414 item 1402 item 2301 item 3092 item 3124 item 3030 item 3146 item 3152 item 3151 item 3100 item 3285 item 3041 item 3170 item 3165 item 3115 item 3089 item 3116 item 3040 item 3020 item 3090 item 3157 item 3135 item 3050 item 3504 item 3174 The amount of this is 29. If we take out the support and jungle items(item 3504 item 3174 item 2301 item 1414 item 1410 item 1402 item 3092 item 3050 ) we are left with 21 items. Im going to list them in categories. Only offensive purposes and by that its situational(excluding sorc's) item 3135 item 3089 item 3041 item 3020 They give you raw dmg and nothing else, but they are only viable if you have other items and/or you are fed, but most of the time its better to choose another item.(Still exlcuding sorc's) The good thing about them is that they are buildable on every ap champion. From Annie to Zyra. Theese days mages fit a utility position rather than a dmg dealer one so they are really not the best items to choose from. Thats why the item 3116 changes were a big mistake, since you nerfed the utility of mages which they need in this meta. Burst mages built this to be more utilitive and because it was more worth to buy rather than dmg items, since it gave you a lot of dmg and utility. And by nerfing it you nerfed the champions who really needed this item as well. Maybe riot should have done something like what they did when adcs started building assasin items: they buffed the adc items and nerfed the assasin ones just a little bit. With this nerf they had succes on making burst mage itemization more fair, but they nerfed the champions really hard who really relied on thIs item.(Thoose kinda champions really benefitted from all of the 3 stats it gave so riot really managed to nerf them in every way they could.)

So we covered 5 out of 21.Lets continue! Theese 3 are only built ona few champions. They are kinda like the raw dmg ones, but they all provide you with something more than dmg. But in return they are really situational. They are mostly built by ap assasins. item 3285 item 3115 item 3100 item 3285 Is a great burst/poke option, but since dmg is really underrated in this meta its not built that often, but for some champions its a core item(Velkoz ). item 3100 item 3115 are really only viable on a few champions, mostly who has ap scalings and have somekind of auto attack buff. They are either core(Azir ) or just an okay item to have on your build, but there will be better options for sure.(Ziggs) In this onhit category i need to mention item 3146 item 3124 which do give ap, but they were not made for mages and they are not built my them at all(Jax ). Theres no situation where it would be worth to build them for any mage.(Not counting Kayle as a mage.)

Minus 5 items again...so its 11. Lets cover the 2 hextech ones. item 3030 item 3152 They give you some nice defensive and offensive stats as well, and they both have a good active. In my ompinion item 3030 is always better to choose since the slow it give much more utility. Withitem 3152 its easy to overbuild the cdr cap and also it does not give you mana so it cant be a core mana item, but by this its a great item on manaless mages(Vladimir ) Its often build when you have a item 3027 and you dont wanna mess with the unique passives.

9 left... Lets cover the mana ones. item 3003 This is a great mana option if u are playing a champion who spams abilites. If you build a item 3027 item 3165 with it you are going to have a lot of ap from its passive, but theres not a lot of champions who can actually stack it up. item 3027 one of the best mage items and the moment: ap,hp,mana and a sustain effect. item 3165 This is propably the best possible mage item. Its built by everyone who has mana. Gives you a lot of ap, cdr, mana, and 2 nice passives. One of which is grievous wounds, and reducing the amount of heals is required in every game.

Wait! What are theese? I've never seen them! item 3090 item 3170 . Twsited treeline items. Since nobody plays that map, i wont going to talk about theese.(I could talk a lot aboutitem 3170 ) For sure they are really great options in this map. Its important that TT doesnt have item 3157 because of item 3090 which doesnt give you cdr, so on TT you have less cdr options, and thats really bad.

The last 3 are the following(it should be 4 but i couldnt find the fourth one, i propably miss counted, sorry): item 3157 item 3001 item 3151 They are defensive/utility options. item 3157 in my ompinion its the second best mage item afteritem 3165 . The stats it gives are really great, and the active is the best active effect from all items in the game. Its the only Armor option for mages. item 3001 is built by a lot of ap assasins. Since preseason its not that strong, altough the stats it gives are good. Its the only MR option for mages, which gives ap.(item 3065 +Vladimir =gg) item 3151 is a really underrated item. It was made to shread tanks. Mostly built on tanky or dmg over time mages(Swain )

Huh. Now that we've got trough all items, lets make a build for a mage. Our exmaple is going to be: Lissandra i think she has the biggest options to choose from. We are going to need some mana ap and health. Perfect for a item 3027 also we are going to go with item 3165 item 3157 since they are really strong, exspecially on Liss. Also lets go foritem 3152 since we will have a lot of mobility. Maybe we could go for item 3030 but than we cant build item 3027 and item 3152 . Boots are going to be item 3020 . Thats 5 items. We already have some mana and hp, we have 40/45% cdr, we have a lots of ap. We have some armor as well. The thing we does not have is MR. But we cant build item 3001 since we are going to over build cdr. We could replace item 3157 item 3152 with ti but they are really a core item in her kit. Maybe we will go for item 3026 cuz its propably late game. The other ap options are just meh to build in this situation, and there are not so many. Most mages build the items which i listed for Liss, maybe with one core item like item 3116 or item 3040 .

So the conclusion is that most items are weak, and the ones that are good are beeing built every game. So we end up with not that much options in our builds. In my ompinion every item should have like a counter part which would result in more flexiable bulid paths. The other solution is to rework the weaker items in a way of not nerfing the champions who needs them.

3 Comments

18 NAKED COWB0YS1 votes

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ModJango Mage2 votes

Hey! This post was about mage items. Did i said that ad champions are having a lot of options? No i didnt. The whole post was about to tell you that most of the ap items are weak, so u are building the same thing every gane. And overall "ad champions" includes a lot of champions. Are u talking about adcs? Fighters? Assasins? Some tanks? "U can choose atleast 5 different starting ap items for ur first recall." You are going to need mana for your first item. The 3 viable options are:item 3027 item 3165 item 3003 . The last one is for only some champions. ROA is only good if you want to become tanky. So you have one option on most champions which is morello. And dont tell me that you can start with other items as well. No you cannot, you need that mana, exspecially early and mid game. I dont play that many ad champions or at least adcs and assasins, so i dont really understand them, and what item they need to build as much as mages, and thats what i feel. You can also write a post about ur ompinion on ad champions, instead of beeing salty under my post.

Selegun1 votes

While arguably and inferior pick you could take mana runes for that early game bump to help funnel gold towards other items. Simply changing these small parts of the game can open things up a bit more than we might expect with something as simple as changing early game playstyle.

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