So if Spellvamp was unhealthy...
...and you removed Will of the Ancients beacuse of this. Than why exactly
is a good design...? While will of the ancients only healed you from abilities that dealt magic dmg(not counting resistances), this item heals you for every kind of phisical dmg you deal and also its gives this bleed effect so you are even harder to kill. It even has the same stats but obviously instead of ap it has ad. Its also strange that spellvamp works for both phisical and magic dmg while lifesteal doesnt work for magic dmg exept for corki. Spellvamp is slowly getting removed from champion abilities for example both
and
lost the raw spellvamp stat an im sure
is also going to lose it. So im wondering why Rhaast can literally have a spellvamp passive which heals him for phisical abilitiy dmg, which in theory is unhealthy.
EDIT 1: I forgot to mention
which also gives you 10% spellvamp if its passive is activated and it remains until you leave combat. And it also happens to be an AD item...
And just like Rhaast our beloved
has a spellvamp buff for himself too, that at max rank grants him 30% spellvamp. I guess its gonna be reworked in to somekind of flat heal if hes going to have a GU but wanted to mention this too.
EDIT 2: DaNinad pointed out in the comments that
is literally giving you spellvamp...once again for phisical dmg.
EDIT 3: A lot of you guys are pointing out that it was only viable on XY champion(the mentions mostly being vlad) so heres a list of how many champions had benefits from it:
[{quoted}](name=Jango Mage,realm=EUNE,application-id=3ErqAdtq,discussion-id=BP1K1wAY,comment-id=00050000,timestamp=2017-07-05T21:42:36.868+0000)
It was stronger on some champions and weaker on others but it defenetly not only worked on just a few champs. Heres a list of how many champions benefitted from it: Big Benefits:
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Smaller Benefits:
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So as we can see there were quite a few champs that could have used the spellvamp stat in some form. And since it gave good stats it could have been built on other champs as well for even smaller benefits from the passive.
Smaller Benefits:

So as we can see there were quite a few champs that could have used the spellvamp stat in some form. And since it gave good stats it could have been built on other champs as well for even smaller benefits from the passive.
were not built non any mage what so ever. They were balanced more around champs like
or
And the other spellvamp item was Will of the Ancients that i have already mentioned before. And yes its true that it was balanced around
is right now...
which around that time also gave you 10% spellvamp but it soon got moved to
and maybe even the Lethality items since there are not many ad assasins that are using them but in a lot of cases those are balanced around adcs.

Example 3:
Example 4: I don't have all day.
really good item that grants a spellshield and mr ( a lot better than previous abyssal scepter, also because tanks build abyssal mask adding up that passive 10% damage)
perfect item, gives everything needed CDR mana mana regen ap and greviou wounds.
recently got buffs, great passive added. Ap items have incredible variety, you can go for a more tanky build with
, more a burst with
,
is also a gret item that gives a dash to help engage plus cdr hp and ofc ap,
situational but great on some champs with that slow hp and sustain thanks to the passive.
is a lot better than
and it did not get nerfs with tanks defenses going up and hp down after mid season while LW did, pls.
Moreover look the meta mid...
malzahar ahri leblanc katarina tf anivia annie kassadin fizz orianna how many ad champs you see?
or
, due to the combination of high base damages and tankiness to amplify the healing's effectiveness. Riot learned that with the first version of
.
and
, for instance). Other single-target abilities (
,
) are restricted harshly by mana. And Pantheon's playstyle makes him prefer Lethality over Death's Dance, anyway.
Of the manaless physical champions (
), only Lee Sin, Rek'Sai and Rengar have a basic ability that is single-target and does not apply on-hit effects.
Same goes for most marksmen: Jayce, Jhin, Jinx, Kalista, Kindred and Quinn are the ones that have such a tool, but it is not a major damage tool for either of them save Kindred.
and
. The attractive thing about the mana spent -> HP regen'd effect is that its efficiency is not gated by the enemy's resistances or you even hitting your spell. And it both builds into 2 good AP items and extends your secondary resource pool to boot.
Unfortunately, the strength of