People keep complaining tanks are dead. i brainstromed a solution.

blacknerdtaku··1 votes·422 views

People on the boards are complaining "the tanks are too weak, they get popped in a few seconds"

So i got to thinking. What if there was simply an item for true tanks that can only apply to true tanks. it appears most tank items have been nerfed due to bruiser abuse. ...

Now bear with me here as these numbers are just Visual purposes. naturally they'd need heavy tweaking. Nothing solid, but just a throught.

You can buy this item early game relatively cheap maybe 800 gold. passively it gives you +5 Gold every 10 seconds and maybe plus 3 Exp with it. it also gives your auto attacks an execute. for minions/ jungle creeps. once your base health and armor stats reach a certain (high) requirement of both health and armor (enough to cover 75% a full tank build.) it transforms into an item that grants

+350 Hp +110 Armor +60 MR

with a passive that shares gold the more damage you soak up. also once every (?) seconds burst damage is halved

now again these numbers are just for the sake of having numbers to fill space. Stats naturally can be adjusted. the point is an item to buy early, that not only gives you a bit more gold, to help you into a late-game transition, but then upon buying a full-tank build (and not a bruiser) build, you get rewarded for it with an item thats incredibly strong in all 3 major tanking stats.

thoughts? Also while were at it what would these numbers have to be to be balanced, but strong?

3 Comments

Long Dong Wukong4 votes

Actual tanks building pure tank are fucking impossible to kill.

People are full of shit.

blacknerdtaku2 votes

Having played a few of them myself (espically the support tank), i find it quite difficult to get to that point. even when top gold isnt that nice to you.

Also yeah even with champs like nasus, when every AD carry champ (melee too) in the game builds a combination of item 3153 + item 3035 or item 3142

or all 3. tanks go down pretty quickly

TheDuelist9991 votes

what tanks need is a mastery that has them take 5 percent reduced dmg when above 50 percent as their equivalent of the executioners mastery this would make tanks really hard to poke and make you to focus them to get them out of the fight and if a tank is playing right them getting focused should win their team the team fight however tanks do require their team to clean up in a lot of instances which can be annoying depending on your team

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