I understand League is a team game, but there should still be GOOD solo impact on games

Finn Teh Human·3/25/2018, 12:09:08 AM·39 votes·2,393 views

1 person can cost the game for 4 other people. Why is it that ONE person has the potential to have so much negative impact than one person does to have good? Why is it that if ONE person gets autofilled in bot it totally fucks over the entire lane?

18 Comments

Ramyskie3/25/2018, 1:02:29 AM8 votes

Here is your solo impact: http://euw.op.gg/summoner/userName=ramyskie Either carry the game by making team fights 5 vs 4 or stall the games till 40 min to have a chance for your team to catch up. Not 100% but I am proud of my 64%.

Basically, pick a broken meta champion that are not so broken to be perm ban, and practice till you can perform consistently above your current division.

P.S good luck dealing with cheesy invade at your second buff. Evelynn is useless when enemy mid come before your mid lane. Yes you toxic refuse to help ur jungle but flame ur jungle midlaners! 3 games in a row and makes me question if I should start topside '>' I do top buff right after bot buff as well... But them enemy cheesing... I fall behind so hard it is painful

Dreadlocks3/25/2018, 1:43:08 AM6 votes

Because riot made the game work in a more team-oriented way. Meddler himself said they were going to try and revert some of those changes so that people had more of a solo impact. (which would be great because i'm pretty sick of the tank/adc deathball 5v5 mash every game) Wonder if split pushing will be a strong option again.

The Minion hunt3/25/2018, 3:48:26 PM3 votes

1 person can cost the other 4 people to lose, that flat out solo impact, I feel this season is the most solo impact of all seasons I have played since season 3.

KuraSei3/25/2018, 3:25:20 PM2 votes

We say this but then you lose a game with only one person on your team doing poorly because he happens to be laning against fiora. Solo power is dangerous

kurnubego3/25/2018, 3:08:39 PM2 votes

And there is. It's just not about clashing your champion against opponent champions hoping you will be granted victory by default because you're "fed".

Late For Tea3/25/2018, 5:02:06 PM2 votes

Honesly this game feels more of a single player game to me, considering I can't leave my lane and help another without instantly giving up my turret. Sometimes I play easy-mode when mid/bot are doing well, sometimes I play hard-mode when other lanes feed the enemy jungler 6 kills in 10 minutes (and I have to deal with a raid-boss camping my lane). When I Q up I never know what difficulty setting I'm getting.

10/10 very innovative.

Modl Ryden l3/25/2018, 5:25:03 PM1 votes

If they bring back solo carry-able games then they will have to bring up bounty costs for players that go on a spree. Carrying isn't an excuse for playing recklessly. And shutting down the star play on the enemy team oughta net a good sum of gold. Because if the intent is so players who can "carry" by themselves, then chances are they're 1) harder to kill/put down 2) fed off their ass and ahead in gold and levels. There needs to be a way to recover the gold difference between the team who's behind and the team who's far beyond ahead thanks to one player.

I'm not saying solo carrying is bad, I'm just saying that it needs to come with some kind of change alongside it. No one wants to play against a hypercarry Nasus, Yi, Yasuo, or whoever and not be able to come back. It'll still just be the one-sided stomp that we've all been complaining about, just with 1 person on the enemy team carrying, and not 'because our bot lane is shit'.

Pika Fox3/26/2018, 1:39:22 AM1 votes

Bot is a 2v2 lane, so if one person plays lackluster, its a 2v1. Its also more impactful because the ADC is generally bot, and its their job to close out the game, so even if the other 3 perform superbly, you have a harder time ending the game on your lead.

The game is still far better off this way, because 1 person shouldnt be able to solo carry a game, unless theyre so far above the skill of everyone else.

SpaghettiVase3/26/2018, 1:48:29 PM1 votes

So long as "solo impact" isn't "top laner split push to force their team to split every 5 minutes." I'd say there is enough solo impact, the problem is that solo impact is only in one or two roles. They need to be brought down to an equal level.