@Riot | An actual petition to nerf Lethality & Suggestions
The Boards are clearly wailing about this and the release of lethality has done more harm than good. You stated in a patch lethality items weren't being used as often and now - they are a core item on everyone.
Tell me, how is a champion designed to build attack speed and critical chance due their passive immediately ignore those statistics and go full lethality? Why are people getting four spell shields all at once, bursting targets, and destroying any form of counterplay? Why can so many champions now make tanks useless due to lethality being so cost efficient due to its damage? Why are banrates increasing so rapidly on these champions when their utilities were actually quite fine?
Ever since the decision to buff lethality, bring it into the game and the addition of Edge of Night, this game has been unenjoyable to many. Nobody wants to play against a Quinn, Jayce, Varus, Jhin, Caitlyn, Rengar, Kha'zix, and many more of the lethality abusers. Nobody wants to have 70% of their armor instantly ignored even though they have over 400. Nobody wants an item that gives you free true damage and has no counterplay to it.
Riot - we know you're a corporation and want LCS to be faster. However, don't make everyone suffer because of poor items. We've already have enough boredom with the small palette of items we can use and small diversity. Don't force it on people to build lethality every game. Don't make an item so strong that it takes away any sort of fun.
The problem with lethality is that its items offer way too many perks with no actual risk factors.
Duskblade of Draktharr •Basically uncounterable as Blackout disables any vision the enemy has and you can still retain its primary passive to deal significant,free true damage that equivocates to 200% of your lethality once you come out of fog of war. This gives no responsive time and is especially broken on ambushers like Rengar, Quinn, and Kha'zix.
Edge of Night •Grants a spellshield with a shorter cooldown than Zhonyas and can be used in addition with Banshees Veil. It also gives damage and helps Duskblade's passive. •Basically makes you immune to any counterplay along with Duskblade's secondary passive by disabling any CC.
Youmuu's Ghostblade •Actually fair except for the fact that after the other two items, it allows the opponent to run away without worries. But this is due to the other two lethality items being disgustingly broken.
Solutions:
•Make lethality melee only. This prevents ranged champions from abusing the shit out of it and adds item diversity. It also stops infinite CC immunity and unskilled kiting. And please don't say lethality for all champions is actually adding diversity. If that's the cause, the make Ravenous/Titanic Hydra an item for ranged champions and bring back Rylail's pre-rework. ADCs are abusing this and they shouldn't. This should be for close-combat assassins who need to get close and personal to beat down enemies. It shouldn't allow you to one-shot a squishy with two items and ignore the entirety of a tank's armor items. That's unhealthy.
•Remove blackout from Duskblade. This adds a counter and it's on the enemy to ward. If they don't ward, they should be bursted for being ignorant on their vision across the map. If you don't want this, increase the pricing to 4K-5K+.
•Make Edge of Night have a 3 minute cooldown on its active and have the same passive of Banshees so they can't be used together. Being immune to CC is disgusting. If this item has a 40 second cooldown, which is shorter than most ultimates, then make it so zhonyas can sit at 30 seconds. •¥oumuu's Ghostblade is actually quite good. Perhaps some attackspeed might be good with it with a slight damage nerf but I'm fine with it.
Thank you for reading.