@Riot | An actual petition to nerf Lethality & Suggestions

Elohaven··1 votes·825 views

The Boards are clearly wailing about this and the release of lethality has done more harm than good. You stated in a patch lethality items weren't being used as often and now - they are a core item on everyone.

Tell me, how is a champion designed to build attack speed and critical chance due their passive immediately ignore those statistics and go full lethality? Why are people getting four spell shields all at once, bursting targets, and destroying any form of counterplay? Why can so many champions now make tanks useless due to lethality being so cost efficient due to its damage? Why are banrates increasing so rapidly on these champions when their utilities were actually quite fine?

Ever since the decision to buff lethality, bring it into the game and the addition of Edge of Night, this game has been unenjoyable to many. Nobody wants to play against a Quinn, Jayce, Varus, Jhin, Caitlyn, Rengar, Kha'zix, and many more of the lethality abusers. Nobody wants to have 70% of their armor instantly ignored even though they have over 400. Nobody wants an item that gives you free true damage and has no counterplay to it.

Riot - we know you're a corporation and want LCS to be faster. However, don't make everyone suffer because of poor items. We've already have enough boredom with the small palette of items we can use and small diversity. Don't force it on people to build lethality every game. Don't make an item so strong that it takes away any sort of fun.

The problem with lethality is that its items offer way too many perks with no actual risk factors.

Duskblade of Draktharr •Basically uncounterable as Blackout disables any vision the enemy has and you can still retain its primary passive to deal significant,free true damage that equivocates to 200% of your lethality once you come out of fog of war. This gives no responsive time and is especially broken on ambushers like Rengar, Quinn, and Kha'zix.

Edge of Night •Grants a spellshield with a shorter cooldown than Zhonyas and can be used in addition with Banshees Veil. It also gives damage and helps Duskblade's passive. •Basically makes you immune to any counterplay along with Duskblade's secondary passive by disabling any CC.

Youmuu's Ghostblade •Actually fair except for the fact that after the other two items, it allows the opponent to run away without worries. But this is due to the other two lethality items being disgustingly broken.

Solutions:

•Make lethality melee only. This prevents ranged champions from abusing the shit out of it and adds item diversity. It also stops infinite CC immunity and unskilled kiting. And please don't say lethality for all champions is actually adding diversity. If that's the cause, the make Ravenous/Titanic Hydra an item for ranged champions and bring back Rylail's pre-rework. ADCs are abusing this and they shouldn't. This should be for close-combat assassins who need to get close and personal to beat down enemies. It shouldn't allow you to one-shot a squishy with two items and ignore the entirety of a tank's armor items. That's unhealthy.

•Remove blackout from Duskblade. This adds a counter and it's on the enemy to ward. If they don't ward, they should be bursted for being ignorant on their vision across the map. If you don't want this, increase the pricing to 4K-5K+.

•Make Edge of Night have a 3 minute cooldown on its active and have the same passive of Banshees so they can't be used together. Being immune to CC is disgusting. If this item has a 40 second cooldown, which is shorter than most ultimates, then make it so zhonyas can sit at 30 seconds. •¥oumuu's Ghostblade is actually quite good. Perhaps some attackspeed might be good with it with a slight damage nerf but I'm fine with it.

Thank you for reading.

3 Comments

Rhymund3 votes

The amount of lethality does not need a nerf, or is it overpowered. It is the economics of the item.

90% of Lethality items are built from long swords.

Long Swords are the most useful item for AD users. Most first bloods occur when the AD has less than 1.3k gold, so if you want instant early game power, do you wait for a B.F Sword or do you purchase three (3) long swords?

If long swords had a price increase to 500-600G and stats changed to compensate, and the item build for lethality included a more expensive pick-axe, no one would instantly go for lethality.

Because think of it from an economics point of view.

I am winning and have less than 1300G, what do I buy? Pickaxe? Long Swords? Pickaxe 875G 25 Damage or Two (2) Long Swords 700G and I can purchase a vision ward/potions?

I am losing and have less than 900G, what do I buy? Pickaxe? Long Swords? Pickaxe 875G 25 Damage, waits a few seconds for one (1) potions, or two (2) long swords and I can purchase a vision ward/potions?

A losing lane can purchase long swords and STILL compete with a B.F sword and that builds faster into a mid-game item than I.E or E.R. You get a mid-game power spike before a B.F sword item.

Do you see the advantages of lethality items?

They help both teams ahead and behind. Thats why in PRO play, they are so good. I can get free potions/wards and instant combat stats equal to almost a B.F sword when I am LOSING.

It is not the stats, it is the economics of the item.

Change the gold value of the items, and change how lethality items are built. The stats are not going to change people using them. Long Swords are the problem.

No AD builds B.F Sword related items because games do not last, or pro teams do not want games to go into the 30+min mark. They want to take towers early, team fight early, and push towers early.

B.F Sword Items required two items to be fully effective, lethality items do not.

Want to fix this? Make BF Sword items have a 1st and 2nd tier. The first tier gives it a passive than compares to a lethality item, and a fully upgraded B.F Sword items turns it into a I.E or E.R.

Dynikus1 votes

Lethality doesn't need a nerf. The amount of lethality needs a nerf, which it's already getting.

and ignore the entirety of a tank's armor items

you have no idea what you're talking about.

Make Edge of Night have a 3 minute cooldown

????? It's a 10 second spellshield that requires a 1 second channel. it's not that good. you're trying to say that's it's better than most every ultimate, and almost on par with most summoner spells? Banshee's veil is cheaper and has a 90 second cd and doesn't require the channel.

Elohaven1 votes

Ignoring armor entirely was an exaggeration.

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