TFT: Bug list and feedback
Kassadin's class is sorcerer, which boosts spell damage - but Kassadin himself deals no spell damage whatsoever!
Pyke's long range dash has a mana cost of 100, despite dealing a very high amount of damage and potentially hitting the entire enemy team.
Why are the timers so short? You have an entire class built around making themselves tankier, but if you actually develop this class you are committing suicide - matches end by timer right before one side kills the other, which damages the knight player EVEN IF THEY ARE WINNING!
Shen's spell takes twice as long as ANY other spells to cast. He basically stops basic attacking (for time worth at least two basic attacks) to cast his spell - which fizzles out in the same time it takes to cast.
The assassin class does not always jump to the far back of the field. If you position them at the back of yours they can't actually reach the furthest enemy on the opposite edge of the map, but instead drops one tile in front of them, targeting whatever enemy is closer instead.
Phantom dancer claims to prevent crits, but in reality it prevents crits AND the regular attack behind them. This is damage nullification.