KogMaw jungle is a problem

GrReaper96··1 votes·1,167 views

Lately people have been picking upKogMaw jungle, which for some reason works incredibly well. His long range along with his powerful slow and crazy damage makes his ganks extremely frustrating to deal with. His synergy with item 1419 gives him an extremely huge spike with just one item, allowing him to 1v1 most champions. Since his range is so long most of the time you either waste a flash or die. This case is similar to when people started abusing devourer on Vayne jungle, it was quickly nerfed.

24 Comments

DunkinNoobs3 votes

You could try invading the ranged, squishy, no escape adc in his jungle early. But hey, that's actually doing something instead of just complaining.

Ok sure but why1 votes

weird, i just did that

Sohleks1 votes

I don't like it. I'm not sure if it's a super big problem, but it works... I don't like it lol.

I miss AP Kog'Maw

It just seems to me a champion like that shouldn't be comfortable in the jungle.

BloodyTompon1 votes

I kind of feel like this too. There's nothing wrong with it per se, but it feels a little off for kog to function well there.

Paroe1 votes

{quoted}

I kind of feel like this too. There's nothing wrong with it per se, but it feels a little off for kog to function well there.

Its a function of the item and not the champion.

Since items are transient, its beyond stupid to halter the champion for using an item to its fullest. thats like making kayles E no longer proc fervor or on hit effects because she can stack so many natural on hits.

BloodyTompon1 votes

Since items are transient, its beyond stupid to halter the champion for using an item to its fullest.

Vlad comes to mind :P. I'm not suggesting he be nerfed just to clarify.

Paroe1 votes

{quoted}

Vlad comes to mind :P. I'm not suggesting he be nerfed just to clarify.

Vlad is a lot like malzahar with an emphasis on early and mid game tbh. Vlads job as a champion is anti-snowball; he falls off pretty hard and becomes an auxiliary support late game. His power comes from his "im going to play passively and starve you out unless you roam, and if you give me free farm im going to shut you down in the mid game because i hit my powerspike much earilier" playstyle.

And riot has stated before that they dont like the idea of mages doing 3000 damage and healing for 600 instantly. I mean, no other class has access to self heals that powerful right?

BloodyTompon1 votes

I was referring to him being nerfed because of his synergy with spell vamp. He is much better now (still not good, but significantly better)

Paroe1 votes

{quoted}

I was referring to him being nerfed because of his synergy with spell vamp. He is much better now (still not good, but significantly better)

Ah. Fair enough, back then his healing was WAY less conditional and a lot more powerful. Honestly id like to see WotA come back.

Maybe when you fully stack a mejais it becomes "Way of the ancients", a 150AP item with 5%MS, 10%CDR, and 10% of magic damage dealt is returned as health? :P Current vlad doesnt really abuse spellvamp per-se.

I Snipe I1 votes

What jungle item are they building, the attack speed one?

LostFr0st1 votes

Yeah, the att spd one that does 4% max health bonus physical damage on-hit

Too Ton1 votes

Kog jungle sucks as you have no tank

AcidTheWarlock1 votes

Braum supp and Shen top say hello

Paroe1 votes

{quoted}

Braum supp and Shen top say hello

Braum is the only champion in the game capable of it, and it does a lot more than basic attacks. Im talking a larger change that lets supports not just watch as their ADC dies in lane because they lack mobility.

Although it would make gameplay really frustrating...

MunchCrunchLunch1 votes

i found great success with him in the jungle too. i didn't try it out in ranked but i won every game in nroams as kog jungle and 20+ kills each its ridiculous. the jg item is better on him than any other champion for obvious reasons.

PeelDpotato1 votes

There is nothing wrong with the champion. Kindred is a jungle marksmen. Only things that are unpunishable in league need nerf consideration. KogMaw is laughably weak early and even into mid game(Slow clears, no mobility and minimal cc). If you allow him to scale unpunished you deserve to reap the consequences. Master Yi and every other farm centric jungler in the game have similar mechanics.

Paroe1 votes

{quoted}

There is nothing wrong with the champion. Kindred is a jungle marksmen. Only things that are unpunishable in league need nerf consideration. KogMaw is laughably weak early and even into mid game(Slow clears, no mobility and minimal cc). If you allow him to scale unpunished you deserve to reap the consequences. Master Yi and every other farm centric jungler in the game have similar mechanics.

Exactly. the kogmaw powerspike doesnt hit until he has item 1418 item 3153 and item 3124. even then he still needs more items like a deaths dance/gunblade unless he gets SUPER ahead. His clears are hilariously bad until he gets his bloodrazor anyway. im talking 3~5 minute clears here.

Cherysse1 votes

HAHHAHAAAHHA Slow Clears, oh man, you haven't played it yet, or the one that played it didn't have the proper runes to do so.

Paroe1 votes

{quoted}

HAHHAHAAAHHA Slow Clears, oh man, you haven't played it yet, or the one that played it didn't have the proper runes to do so.

Until you get your attack speed item, yes, hes got extremely slow clears. As soon as you get your recurve bow it speeds up a lot, though. Youre clearly over estimating how it works because youve been carried with him. Like any ADC not named graves or kindred, jungle is difficult for him until his first powerspike.

Pierce The Veal1 votes

{quoted}

Until you get your attack speed item, yes, hes got extremely slow clears. As soon as you get your recurve bow it speeds up a lot, though. Youre clearly over estimating how it works because youve been carried with him. Like any ADC not named graves or kindred, jungle is difficult for him until his first powerspike.

Most people have been running all attack speed runes with armor seals.

Paroe1 votes

{quoted}

Most people have been running all attack speed runes with armor seals.

you need over 1.0 attack speed for your clears to spike.

Pierce The Veal1 votes

{quoted}

you need over 1.0 attack speed for your clears to spike.

Not really hard to accomplish.

No Yellow Norco1 votes

It's a problem for his own team.

BatchBustsMeta1 votes

Kog has Nooo escapes. Hes super risky in the jungle.

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