Elise Viable to be Laned? My thoughts on how to Balance her to today's meta.
I've been trying to figure out a good top or mid build for Elise.
Right now as she stands everyone even the pro's like one's from Cloud9, Only really use her for Jug. They also go on to state that late game she becomes a glorified support. Funny I thought she was a classified first as a Mage, with a secondary role as a fighter by Riot themselves.
That being said a mage = Squishy but high damaging spells, and a Fighter = Med damage and Half tank.
Currently she's either squishy with med at best damage, or fully tanky support, Neither of which was what she was meant tobe.
I suggest giving her proper slight buffs to allow her to be what she was designed todo. In the current Meta Elise is what I'd call 3rd teir jug or last teir laner. That even being said I've been trying to figure out a proper Item build designed to maker her right for either. On jug i've fallen short. Lane... not sure yet. My whole problem with Lane Elise is the item's she would need in my personal opion to be able to be used would take perfect cs and still fall short on the gold needed to complete. I think with this set up on items she just might make a decent laner how to get them idk.
and either
or
depending on enemy teams main damage dealers.
Problems with useing this in lane... the cost, which is just shy of 16,000. I say this is a problem bc she needs all her ap items to deal decent damage all of which are costly (9200) + rod of ages requires 10 mins game time to get full power which is needed, and the fact games useally end around 12k on average.
Problems with her being Viable
Low Hp for dueling Low damage output High Mana cost Items needed early cost too much Items needed by mid cost too much 1 cc easy to miss and short stun compared to others. E or Repel range too short Repel requires target to move
Viable Options Her rework: to make her viable...
Increase Hp per level to +90 from +80 (gives a a base hp of 2015 @ level 18) increase base movespeed to 350 from 335 (Will make spider form actually able to catch people like Yi who's base is 355) Incease % damage on both Q's to 10% from 8% (2% increase) Increase scale on ability power of Q to 5% from 3% (2% increase) Increase Skittering Frenzy's heal to 5% from 4% (its just annoying haveing these 3-4%s I me come on round upto 5s and 10s) Increase duration of Coccon's stun at max level to 2.5 from 2 Instead of Increaseing range of Rappel Rework to allow movement before decending upon target
And finally a rework to her ult since it is an ULT. ((Changes in Bold))
Spider Form: Elise deals 10/20/35/50 (+30% Ability Power) bonus Magic Damage per attack and** takes 10% reduced damage** and gains 15 Movement Speed.
Spiderlings: Spiderlings deal 10/20/30/45 (+10% Ability Power) damage and take** 25% reduced damage from multi-target abilities**. Max 2/3/4/5 Spiderlings.
Changed from:
Spider Form: Elise deals 10/20/30/40 (+30% Ability Power) bonus Magic Damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 10/20/30/40 (+10% Ability Power) damage and take 20% reduced damage from multi-target abilities. Max 2/3/4/5 Spiderlings.
Mostly all Small Balanced buffs for her to bring her back from the bottom of the Pit to a respectable 1-2 teir Champion, and actually make her more of a Mage and Fighter. As you can see I've put alot of thought into this guys. So please let me know your thoughts about her making a come back in the comments.
PS: to you trolls, Yes I know what the change to Rappel will do, allowing her to pull outstanding ganks, but its no more op than a Shaco, or Nocturn comeing out of no where.