Something interesting that could be added to baron.
Baron starts at 100% armor and magic resist For every champion in the area baron damages you, it loses 5% or so of its resistances. After 6 or more champions are within the area, drop the baron's resistances to 40% or so, so it goes from a team doing it at 75% res to a fight with it having 40% This way we can see some interesting baron tactics along with fixing the complaint that baron can be duoed too easily. As well as more decisionmaking behind finishing baron v taking a fight Some things should be adjusted but I'm just throwing the idea out there