Kog'Maw win rate

NodirjonSattarov··6 votes·1,198 views

Kog'Maw is at a 51% win rate with a 1.26% play rate which hardly justifies if he's in a good state right now. For those who actually play him, what do you think?

(I could care less about those of you that haven't played him and have something to say)

15 Comments

MunchCrunchLunch5 votes

hes basically bad if you have that low of a playrate. kog maw cannot survive divers. back when he had 5.0 attack speed on his W. he could just kill them and lifesteal up really quick not yeah he just dies to ganks too easily. he can 1v1 a lot other carries with triforce early because of his W. but he doesn't really scale that well anymore. his highest winrate is early game now and falls off late game

Aatrox Mid 1v54 votes

I just want mashine gun kogmaw back :(

Geshultz4 votes

[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=NmMeNTMi,comment-id=,timestamp=2017-01-08T18:51:25.921+0000)

Kog'Maw is at a 51% win rate with a 1.26% play rate which hardly justifies if he's in a good state right now. For those who actually play him, what do you think?

(I could care less about those of you that haven't played him and have something to say)

His early game is way too terrible to be any good in the clown fiesta of a bot lane and that since he is immobile he is so easy to put behind and falls off towards late game.

Sire Hippington2 votes

ADC kog is back and perfectly fine, but AP kog has been hit to hard by the E nerfs and needs some compensation buffs.

NodirjonSattarov1 votes

From the OP

(I could care less about those of you that haven't played him and have something to say)

THE RlVER KlNG2 votes

Can't believe this post. Are you insinuating that Kog'maw is weak based on those numbers?

Tahm Kench has sub 47% winrates on his two roles with an average playrate of like 1%.

There are champion mains who would kill for those numbers.

NodirjonSattarov2 votes

I'm saying the numbers are skewed and unreliable. No where in the OP did I say he was weak. I was asking whether his current state (build, masteries, runes etc. ) is decent or not.

As for Tahm, I think because of his mastery of choice (Grasp) is mainly the reason why he's not doing well. His itemization seems fine so maybe its the match ups. It comes down to "who would I pick over Tahm Kench" and it happens to be anyone. Its the same case for Kog'Maw except that Kog'Maw has to deal with botlane 2v4 fiasco, terrible itemization since Riot doesn't know where they want to go with him, awful match ups (Caitlyn, Vayne), and unable to stall for late game seeing as how snowball-y botlane is and how the current dragon system works.

Since you seemingly have something to say about Kog'Maw, what is your concern?

THE RlVER KlNG1 votes

That anyone with a <50% winrate should be grateful, because there are plenty of champions in the gutter right now who would kill for those numbers. Its an embarassment to balance when we can have champions sit at sub-45% winrates for months but champions can push 55% winrate for just as long.

ShadowParker2 votes

Kog's fine. He's pretty dependent on his support (Ali, Thresh) which isn't a bad thing per say. He does good damage come late game, he melts tanks, he does pretty well.

NodirjonSattarov1 votes

You don't play Kog'Maw though? I don't understand where you're coming from. The comment you provided pertains to literally any ADC in the game. And you're wrong about late game due to how the numbers are skewed from the play rate.

http://na.op.gg/champion/kogmaw/statistics/adc

http://champion.gg/champion/KogMaw/ADC

ShadowParker1 votes

Where are you getting that I don't play him? And it isn't true for all adc's. Some can duel (Vayne, Quinn) and some have range (Cait, Jhin). While Kog does have range, he doesn't have any escape as well as no hard CC. He's extremely dependent on his support. If he has a good support though, he works great.

Stats aren't everything. Some people can make him work some can't.

ProfDrDeath1 votes

http://lolalytics.com/champion/KogMaw/ADC/

Looks fairly decent. Above average overall performance (51.8% winrate), with a rather high winrate for the really experienced players (58.42%, second highest of all ADC champions).

no to toxic1 votes

Let me make clear I know more about KogMaw then all of you and you are inferioir to me in every way related to ![KogMaw](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/KogMaw.png). Now listen KogMaw is not a weak champion. He is actually very strong due to certain factors: 1) He has 2 power spikes 2) He doesnt rely on crit ad and attackspeed like other adcs he solely relys on attackspeed. 3) He only needs 3 items to be full build dmg wise. Why do i say such things? Cause of his build. (![item 3091](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3091.png) ![item 3085](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3085.png) ![item 3006](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3006.png) ![item 3124](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3124.png)) (![item 3022](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3022.png) ![item 3146](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3146.png) )optional but recommended. You see this ![item 3091](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3091.png) its very cheap and a huge power spike in the early game. You gotta realise the way they changed KogMaws W to have larger range in the early levels allows ![KogMaw](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/KogMaw.png) to be a ![Caitlyn](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Caitlyn.png). While he cant exactly outrange every adc level 1 he will outrange every adc once he hits level 4-5 on his W. This allows KogMaw to be a pretend lane bully. I say pretend lane bully since he only becomes a lane monster with item 3091 . You know how most ADCs work they get BF and then they go Runaans or something else. KogMaw already has his first item while they got 2 half finished . This all together removes KogMaws big weakness the early game. Now you go to mid game KogMaw is good their since mages cant blow him up and his W dmg allows him to do some decent dmg( not exactly amazing dmg but you will hurt people if they allow you to auto attack them for longer then 2 seconds)since you got item 3085 you do AOE dmg wich is much better then those of the enemy adc cause your W dmg doesnt get reduced on the other targets giving you another advantage on crit ADCs. Now lets skip mid and go to late where you bought your ![item 3124](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3124.png). Now you can win trades vs a full item Vayne 1v1ing you when this baby reaches 6 stacks. & stacks might sound like alot but you got 2.5 attackspeed so it doesnt matter. Now your KogMaw has his full dmg potential wich kills tanks and squishys with incredible speed. Now you can (and should) build tanky as fast as possible you already got enough MR to survive most AOE burst mages throw at you, so now you go and get health to make the resistances make sense. You can decide beetwen item 3065 item 3022 item 3102 everything else wouldnt make much sense. Afterwards you can decide "Do I need lifesteal or do I need to be more tanky?" You will most of the time need the lifesteal and there is only one option and that is ![item 3146](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3146.png). The only weakness KogMaw has except for no mobility is when he got no frontline. A KogMaw with no Frontline will most often end up as the dmg dealer/meathshield for his team wich is a bad thing once you get to late game where you are the only dmg source able to kill a ![DrMundo](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/DrMundo.png) in a acceptable amount of time. BTW the way i build KogMaw i often end up with 3000 health wich allows you to to fight 3 enemys at once and facetank until they are all dead.

Rebonack1 votes

Kog is pretty strong at the moment compared to most other champions that can be taken into the Farmer position, but I feel like a large part of that is the fact that his best early game build (item 3091 or item 3146 depending on how things are going) both consists of small parts that he can begin amassing even if he isn't doing that great.

Trinity is a trap-option on Kog. So is BorK (as far as I'm concerned). He should be focusing on his massive magical sustained damage and neither of those items help much there. Wit's gives him deceptively high sustained damage AND durability while Gunblade gives him a giant boost to his burst damage, sustain, and makes his Ult hit like a train. The one-two punch from Gunblade and Kog's level 5 Q is enough to make most soft targets mid-game back off or die.

If you're willing to be really crazy, Kog can skip all offensive gear other than item 3091 item 3124 and go straight Tank (I'm fond of item 3110 item 3065 item 3083 to max out CDR) to play more or less as a ranged Juggernaut. You end up being durable enough to take anything other than sustained focus while dealing way too much damage to ignore.

I've always been a bit leery of Hurricane, however. Hitting up to three targets is great and all, but you've got to remember that it is up to three targets. If you're only hitting one guy (and if the enemy team is bright enough to spread out, you will only be hitting one guy) then it's okay at best.

Also: run attack speed reds/quints on Kog and go for Tabi rather than Zerkers. The damage reduction passive is amazing, you won't regret it when you're having a throwdown with another Marksmen. Kog has no escape and no engage. He needs to take his fights when they come to him, and that requires him to be able to take one on the chin more often than not.

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