I kinda got issues with Sona, honestly.
I said this a long ass time ago...or at least something along these lines: Sona's strength in the game is heavily based on the strength of whatever she bought. Sona's strength in the game is largely decided by the strength of her items, way more so than most other champs, if not all other champs, in the support role. Before, this was a major liability since support itemization was fucking garbage. When Riot really took the time to fix it up, Sona's overall strength increased accordingly, and when they over-buffed coin, Sona's strength in the game, once again, continued to rise.
However, this isn't a "Sona is weak buff her pl$" thread, so I'ma keep this simple and say that...honestly, this state of being for Sona isn't really satisfying at all. I don't feel like there's too much separating me from the next guy outside of me having a better idea on what passive to apply to whichever target. Outside of trying to put the right passive on the right person and watching your positioning, nearly everything else to be done on Sona can be done by just about anyone to the same success as anyone else, so long as you keep your meta knowledge up to date. I get that not every champ should be Bard-hard to even get competent at, but I'd love to see something like a WW-style effort for the champ to separate her power from her itemization's power some more, and sort of make a gap between "The good Sona players and the great ones". Maybe they could make her less of an overall generalist and really focus her in on a few key strengths as well, but that's something all the enchanters kind of need, not just Sona.
I kinda wish Sona as a champ was a bit "more" than her current state. They reworked her once, then mini-reworked her, but both attempts feel kinda half-assed, honestly. Anyone else think similar?
then full AP for the sake of the impact of damage :D