Why the fuck are they gutting AP Maokai?

Wind Whistler·5/19/2017, 10:46:53 PM·2 votes·1,437 views

AP Maokai was a fine pick before the rework, and just because he got a little stronger after you moved his % max health ratio over from his W to his E means that you have to fucking HALF the damage his saplings do? What the fuck? Why? Was AP Maokai suddenly "toxic" and "unhealthy", even though you wanted it to be viable even after the rework? What the hell is going on?

also pls don't downvote me to death this isn't a yorick post

Is this some sort of joke, or does everyone just see my name and instantly downvote?

19 Comments

archerno15/19/2017, 10:50:13 PM4 votes

Little stronger? Support Maokai with just item 2301 killing people with saplings?

oSEXYPLATYPUSo5/19/2017, 10:53:06 PM2 votes

cuz people played him as a cheezy support with E

instead of being what he is designed to be... rito shit the bed with his rework...

as a maokai main.. who loves the champ i hate the changes , he was an average of 46% win rate priort to rework and stayed the same after the rework expect as in the support role which shot up to 53%

and i happen to know the champ forward and backwards... i have the 12th most mastery points on him in NA... even with his shit win rate i maintain 55% + win rate on him. i have always played him as an AP BRUISER mainly top, but i have played him jungle, mid and support prior to the rework. i have ideas that i think would make him better and make him what riot wants to make him with out increasing his ap ratios or base damages...

i will copy n paste my reply about what i would do for maokai:

i have ideas on how to make this Rework maokai kit work and be effective...

i still play him as a tanky cc bruiser as i did prior to the rework . they took the % hp damage from his W and put it on E and over buffed it they took the impact damage from his E cuz it was too strong in lane and he couldnt be shut out vs a bad match up and then they take the %hp damage on W to E now and people build him full ap go support and he has a win rate over 52% at support...

maokai out of the recent ap support tree meta has a 46 % average win rate prior to the rework and after it in top and jungle he has had this win rate since the end of last season... with those low #s i still maintain a 57% win rate with him top/jungle when his win rate in those roles are on average 46% since the season started (so before rework and after rework) 39-27 on him in the last month for a 59% win rate with a kda average of 3.39

i loved the champ i loved everything in his kit and play style.

i highly dislike the rework and think rito shit the bed on it... i have purposed thoughts and ideas that i think would fix this issue in my opinion

but if they simply give him lower CDR on W and make the duration of the root worth leveling (it goes 1.0 to 1.4 at max rank ) and lower the CDR on his ult by 15 seconds at each rank 120/110/100 currently so down to 105/95/85 seconds and make it move slighty faster , they can nerf the E damage and he would be fine and able to function as the protective type of counter engage tank they want him to be...

maybe just give him a lil higher flat ad base and a lil better attack speed at lvl 1 ( even nerf the scaling on it later is fine to compensate)

and a pet peeve is the clunky slow animation of his heal proc on passive , it use to be the fasted auto attack in the game now its weird

im not asking for higher ratios or damage or tank stats. just some cdr and a lil better duration on the root on

ananke5/19/2017, 10:52:14 PM1 votes

what's the point of a tank update if the update just makes a champ's FULL AP build stronger?

meowwow75/19/2017, 10:55:48 PM1 votes

it was unhealthy for everybody his allies lacked a tank junglers were punished for not taking a tracker's knife if they took a sweeper's lens and if the saplings didn't kill them he would essentially be defenseless

LyingOnLine5/19/2017, 11:19:18 PM1 votes

They wanted him top and in the jungle, not spamming E in bushes and building straight AP as a support.

Sohleks5/19/2017, 11:45:19 PM1 votes

I actually agree that even though they added a mechanic that double sap effectiveness in bushes they shouldn't make his E "unscale-able" no matter how much AP or ability points you give the ability. That's just dumb even for tank Maokai once he comes to level 13 and has to start ranking up an ability that goes up 20 damage because ham fisted balance changes lol

They should have lowered the dot to 50% total dmg or something

They do similar thing to fizz W though overall it puts Fizz in a fine place but "W max" fizz is no longer logical because ability points simply don't scale the ability since they moved it to a standard ratio. Could have done a Fiora Q thing with a scaling ratio based on rank. But when they have emergency balance situations they just want to knock the peg into line. It don't matter that latter abilities become dead rank ups or playstyles are killed

It's 2017; we don't got time for anything but the one intended build and skill order! item 3151