@Riot- You guys should revisit some old items.

ModCaptainMårvelous··51 votes·2,995 views
http://i.imgur.com/D1MmONP.png

For those who don't remember, Innervating Locket was an item that was removed because of some stupidly good synergy it had between Udyr and Gragas, who could have potentially unlimited mana.

However, it's worth noting that the reason for the removal (Udyr/Gragas having mana restoration) was -also- removed....so why don't we put innervating locket back in?

Riot, you guys make changes to League all the time. For better, worse, whatever you might feel is the case. However, as your game evolves, old problems become obsolete. Remember how Nocturne's ult changes were reverted to his release range because the game changed around him? So too should you guys look into adding old items back because of the way the game has changed.

Eleisa's Miracle could come back because of how many ADCs take heal now in favor of the old days where ignite or barrier was the standard.

Spellbreaker could be an alternate build-path to hexdrinker for champions who may not want the cooldown reduction and instead desire a bit of crit.

I STILL don't get why you removed Ranger's Trailblazer.

Shard of True Ice was a legitmately interesting alternative to twin shadows, yet it died so that item 3092 could live.

Soul Shroud gave a pretty good niche for people who wanted to support their team. Maybe bring it back in some form as a mana restoration item?

You guys are sitting on a gold mine of underutilized items that could easily come back. The game has changed. Maybe it's time to look back at some of these items and wonder if they'd find a home in this new world of League?

39 Comments

Micbran13 votes

Ranger's was removed because it was allowing champions who were never supposed to jungle... to jungle.

#diversity

500000000000000011 votes

Wasn't it because already powerful junglers became overbearing? For example, Kha'Zix is supposed to bring a lot of damage but have issues with HP and mana sustain. Ranger's Trailblazer made it so that he no longer had those issues.

Micbran5 votes

And yeah, assassin junglers had FANTASTIC clear times. Plus it would probably annihilate the current iteration of raptors lol.

Troll for Trump1 votes

It basically allowed the devourer jglers(back when you had I think infinite stacking) to do their job overbearingly well. Not only would they afk farm their own jg to get fed, they would farm the enemies as well.

Kayle especially loved the item.

Snowplosion1 votes

Basically it was OP on everyone.

Zephyrous X10 votes

Id'd like to have Zephyr back

KETSU02 votes

bump this

NewGuy1011 votes

Same, but if I remember correctly, I think is was removed because every champ with item 3006 would end up replacing it with Zephyr because it offered much better movement speed and attack speed on top of a nice passive.

An Undead brat3 votes

Lol that Spellbreaker thing is so fucking broken.

Wheatloaf1 votes

All the others aside, the last thing I think we need is a viable way for ADCs to fit Hexdrinker into a crit build.

Illâoi Evê Siôn2 votes

So much yes. Items I miss (in concept if not in iteration) are: Shard of True Ice (AP Randuin's with a longer duration slow), Malady (cheap offense attack speed item for magic damage dealers), Avarice Blade (Greedy critical hit chance item for late game scaling), Emblem of Valor (Tank item that heals allies), Ionic Spark (Attack Speed Health item), and Philosopher's Stone (HP5 MP5 Component item with Utility).

Mâiden1 votes

forgot mana pots RyzeSorakaCassiopeiaEzreal lol

Doozku1 votes

Wait... It gave gold AND crit chance?

Gangplank Gangplank Gangplank Gangplank Gangplank

morris11 votes

Ye Bankplank was magnificent in the old days.

Doozku1 votes

I need that on new gp so bad.

Ahristocats2 votes

Soul shroud is pointless now that everyone has CDR

it used to be a must buy because it gave 600 flat hp and 10% cdr all of that for 2400 gold, the HP was nerfed, then the item was no longer built then it was removed, riot didn't explain why but we don't need cdr anymore anyway

revisiting items would be WOTA spellvamp Aura now that vladimir is weaker and healthier

ModCaptainMårvelous4 votes

SS as it is would be pointless, yes, but you could easily modify it to be a little more useful.

Imagine item 3114 + item 3751 giving you a burning aura that also restores mana. Or maybe item 3028 + item 3801 that restores allies mana based on your own mana regen to a degree. If you want you could even move it to the arcane boots-style that DOTA2 has with boots that restore mana every once in a while.

Perhaps the caveat I forgot to mention is that we don't need to have these items return in 1:1 format but, instead, look back and see if these items can still be worked or reintegrated into League.

Illâoi Evê Siôn1 votes

I actually made an Item Concept for something similar here called Water Lily built out of Bami's Cinder and Chalice of Harmony. It either deals damage to nearby enemies or restores Health to nearby allies with a toggle effect. Plus it taunts the Scuttle Crab. I imagine a similar concept could work with Forbidden Idol (or something similar) and toggle, damage or Mana restoration. It would make the item all the more unique and valuable.

Mr Urgod2 votes

How do you even taunt a harmless water critter :'(

Illâoi Evê Siôn2 votes

It was more supposed to be a bait instead of a taunt. You feed her the water lily so she stands still.

ProfDrDeath2 votes

The explanation for Shroud's removal would be that CdR is a rather bad stat to put in an aura, due to the way the stat works - it essentially only matters on spell cast.

And Spellvamp does not need reintroduction, particularily not as an aura - notice how almost all item auras that are not debuffs are gone nowadays? They were removed because they were having such a huge discrepancy between impact and satisfaction.

Ahristocats3 votes

they were extremely satisfying, and thus we had to remove them

SuperPewPew2 votes

Tbh I'd like Ionic Spark to come back, Even though the stats were kinda weird (50% Attack Speed and +200 HP). It was kinda cooler to get the proc every 4 auto attacks.

The old version of Blackfire Torch was also cool (even though it would be OP as hell nowadays, And it wouldn't have the active anyway (R.I.P. Deathfire Grasp :c)

Eleisa's Miracle was cool because of the mid-game useful perma-stats, and I do miss reducing the CD of Heal and Clarity (when they were actually used on supports). Clairvoyance doesn't count xD. I guess the Summ. Spell CDR crom the mastery tree and Ionian Boots of Lucidity already reduce enough cooldown.

Will of the Ancients. QQ. ;-;

Emblem of Valor was cool (it built into Aegis, I think). It granted HP Regen as an Aura. Feral Flare shouldn't return. Ever. lol.

What about the Items of Black Market Brawlers? Like i.e Flesheater (Maybe too OP. 1 Permanent AD increase every 5 Autoattacks, lol). Rite of Ruin, Pox Arcana and Netherstride Grimoire were interesting concepts. (although Netherstride Grimoire would be eh, maybe too strong.) Besides that, item 3802 popped from Black Market Brawlers. (along with item 3742 ) Trickter's Glass was very, very interesting. (And confusing.) Globe of Trust was... nice. I think. Puppeteer eh... wasn't too good because of its stats (that were made for tanks/tanky supports) and because its passive was based on auto attacks (which were better on ranged champions). Typhoon Claws were just op. xd I would've liked to see a 5.0 AS Kog'Maw proc the three attacks at 15.0 attack speed.

SzGamer2272 votes

A lot of these items have Auras, which Riot has made very clear that they don't want anymore because 1) they don't look or feel strong, and 2) they are overbearingly strong. Aegis of Legion and Locket of the Iron Solari had their auras removed in V6.22 and that marks the end of traditional Auras in League.

ModCaptainMårvelous1 votes

It depends on the aura and/or effect.

item 3109 is technically an aura/effect, but because it's so pronounced you don';t lose the visual sensibility.

ProfDrDeath1 votes

Innervating Locket's abuse case with Udyr was not just in the mana regen he got from W. It was also with his generally spammy playstyle, and the fact that it essentially cut his mana costs to 15 while giving mana and mana regen itself. Basically, with the item, Udyr never ever ran out of mana.

Credit Ninja1 votes

It's also worth mentioning it healed every ally in the area so Udyr/Sona would always heal more than any other champion, even soraka.

ModCaptainMårvelous1 votes

Well, that was one of the things. Couple a spammy playstyle with mana restoration and you had a character who not only shaved off a ton of mana from his costs but also could make some of it back in a decent way.

WoonStruck1 votes

item 3116

SlashStriker1 votes

old items - item 1419 Sated Devourer without the stacking thing

Or give phantom hit to Bloodrazor

50000000000000001 votes

Items similar to Eleisa's miracle could be interesting to see. It delays early powerspike significantly for a powerful late game effect.

Pierce The Veal1 votes

{quoted}

For those who don't remember, Innervating Locket was an item that was removed because of some stupidly good synergy it had between Udyr and Gragas, who could have potentially unlimited mana.

However, it's worth noting that the reason for the removal (Udyr/Gragas having mana restoration) was -also- removed....so why don't we put innervating locket back in?

Riot, you guys make changes to League all the time. For better, worse, whatever you might feel is the case. However, as your game evolves, old problems become obsolete. Remember how Nocturne's ult changes were reverted to his release range because the game changed around him? So too should you guys look into adding old items back because of the way the game has changed.

Eleisa's Miracle could come back because of how many ADCs take heal now in favor of the old days where ignite or barrier was the standard.

Spellbreaker could be an alternate build-path to hexdrinker for champions who may not want the cooldown reduction and instead desire a bit of crit.

I STILL don't get why you removed Ranger's Trailblazer.

Shard of True Ice was a legitmately interesting alternative to twin shadows, yet it died so that item 3092 could live.

Soul Shroud gave a pretty good niche for people who wanted to support their team. Maybe bring it back in some form as a mana restoration item?

You guys are sitting on a gold mine of underutilized items that could easily come back. The game has changed. Maybe it's time to look back at some of these items and wonder if they'd find a home in this new world of League?

Actually Nocturne's ult range was never fully reverted to release range.

xxxDogmanxxx1 votes

Similarly, is it possible to revert Xin Zhao's AP ratios and Attack Speed nerfs now that the Devourer-Rageblade Combo got nuked into chunky salsa?

Packun Flower1 votes

#BRINGBACKHEARTOFGOLD!

Mighty Mortein1 votes

Man, I just want Pink wards back so I can drop one if/when I'm fighting a stealth champion.

Skias1 votes

I miss old Wriggle's Lantern most of all. It was like 30 AD, 20 or so armor and had a chance of critting a monster for high damage. It also could spit out a ward. It was amazing.

121E1V1 votes

An anti-tank item like Deathfire grasp or Blackfire torch but adapted to the current game seeing as there are literally no anti-tank items for mages. (1 of the reasons why so many of them fall off so hard mid-late game and NO liandry's is not an anti-tank item regardless of what you say)

With the current lethality meta maybe more than a single item that allows you to build armor and ap wouldn't be that bad of an idea..... considering there's 3 meta AD items that allow you to build AD and MR with one of them even having lethality.

DiscoVinzan1 votes

Or they could rework wit's end into spellbreaker

Malcha1 votes

I miss being able to ruin Ionic Spark on voli.

Also dat health regen from FoN stacking was amazing. I really just miss being able to build a regen tank in general.

More from Gameplay

More by CaptainMårvelous