Riot, i have some questions about Yorick and his rework

Letsgetcooking·5/17/2016, 1:02:46 PM·8 votes·3,484 views

Just a few questions i have about Yorick and his upcoming rework. Before i start, however, i'd like to say that even without any answers to this post, i'm still pretty hyped for his rework: he was, after all, the original "my whole kit is about summons" type of champion.

  • Malzahar's update made his main damage source his minions. Annie and Zyra, to a certain extend, are also now based off their summons. Does that mean Yorick will be updated in a different direction? By this, i mean necromancer instead of minionmancer: instead of summoning minions who look like zombies, will his kit feature a "something happens when things die around me" ability?

  • Will he still be tanky? Illaoi does focus on her passive summons, but is a juggernaut. Yorick being unkillable with a swarm of ghouls is still considered plausible.

  • Shovel, hunchback and sadness. Will Yorick keep those? With the pretty neat Skarner story, Yorick digging right through our hearts is possible.

  • Pentakill album. How's it going? Anything you want to focus on?

10 Comments

RiotMeddler5/17/2016, 6:10:26 PM5 votes

Yorick will still be pretty summons heavy post update, we see that as a core of his gameplay identity. We're also aiming for fairly tanky, or at least building a number of tanky ish items, with juggernaut as the sub-class he's closest to.

Thematic details, like his appearance, personality, backstory etc are things we'll talk about closer to the time. There's both some stuff still to be polished/finalzied there and that's the sort of stuff that's a big part of a major update's reveal (see Taric or Poppy for recent examples).

Not sure on the music side of things sorry, not my area of expertise in the slightest.

alfavhunter5/19/2016, 10:31:55 PM1 votes

New passive

Grave robber Yorick basic attacks increase the duration of all active ghouls by 1 second and increases thier movement speed by 12+1 per LVL % (30% bonus MS at LVL 18 per ghoul with yorick base MS), Yoric gains 10/20/30/40% AS per active ghoul (2.5 is max attack speed so it has a cap)

Yoric spells now cost 2% of his max health to use, he no longer uses mana, his sustain is he gains massive lifesteal from a ghoul on his basic attacks (he no longer heals from ghouls dealing. Damage, only his basic attacks)

Yorick counter play would be killing his ghouls as they own out and then killing him or kiting him so he cannot land basic attacks to increase the duration of ghouls (late game an unchecked Yoric would have an army of ghouls giving him huge lifesteal and AS

The idea is his ghouls would be weak but massively enhance Yoric if you ignore the ghouls and he can keep AAing

Ghoul HP is now 6 with ward health, taking 2 damage from single target attacks and 1 from aoe

Q ghoul would give Yoric lifesteal, W ghoul would give Yoric MS E would give Yoric damage reduction based on armor and MR

Basically killing his ghouls will make him manageable

R would remain the same but can no longer be cast on Yoric unless he is under 50% HP, then it will consume all of his ghouls and shield him 10% of his max HP per ghoul consumed for 5 seconds

Yoric would be a jugarnot and letting him AA and make an army of ghouls would be how NOT to play vs him