It's time for a new ranked system
**Small rant, post starts under this paragraph: **I think it is time to move away from the traditional win to advance and lose to fail mentality of today's standard elo systems in solo/dynamic queue. Yes, I believe the current ranking system allows you to get to your deserved elo but it elongates the process much more than it needs to. Your solo queue / dynamic queue rank is supposed to rank you based on your player skill. This is hard to achieve when the ranking system currently ranks you based on your team's skill in that match up. Yes eventually RNG will even out and you will be at your deserved rank but it stalls and takes much longer than it needs to due to the matchmaking of random teammates of all ages, maturities, intellect, standards, thoughts, priorities (in and out of game), mental stability at the time (on tilt, depressed, tired, etc).
Your solo/dynamic queue rank should reflect how you as a player are improving at the games mechanic. Not if you can lead your team to victory against another team. This is for pre-made 5's and 3's which have returned. In pre-made 5's/3's you have the practice, time and compatibility to be able to efficiently work as a team. That is something you just do have in a solo game. As we know, riot tracks everything our champ does in-game and alot of that info is kept on the after game report. I think instead of a simple win = lp and loss = -lp they need to reward you for showing good gameplay and punish you for showing bad gameplay. That is the point of solo/dynamic ranked. To rank a player based on his/her ability, not the team's.
(note: I am about to give an extremely simplified version of the system and of course it needs crazy work and refinement. Think about the principle, not the specifics)
**In this system **you would start every game with 0 lp on a scale of -30 to +30 or so. Good behavior would gain points. Bad behavior would lose points. Wins would give points. Losses would take points. This way working as a team to lose/win still matters but it won't completely screw you over if you have shown higher elo gameplay and still lost. The system would say even though you lost, your ability as a player was so exemplary that you deserve to gain lp.
Here are things that would gain points in theory: Kills, Assists, Wards placed that pick up an enemy, wards destroyed, multi-kills, multi-assists, towers, dragons, barons, having high cs for your champion/role in your elo (For example, if your ahri mid, the system would take the average cs for all ahri mid's in your elo to determine if you have good, high or low cs), Aces, high damage based on champ/role/elo, high healing based on champ/role/elo, tank champions having higher damage taken while still having a low amount of deaths, killing or ccing an enemy that was about to kill an ally, winning, etc.
The above rewards you for having a good KDA (kills + assists / deaths), smart vision, vision denial, objective control, high stats on that champion based on role and elo, team fighting, saving teammates, etc. Is that not what league of legends is about???
Things that would take points in theory: Deaths, Low stats (damage done, healing done, gold per minute, etc) for your champ, role and elo, losing drag, losing a tower, losing baron, having low cs for your role/champ (for supports it would probably be gold per minute), getting aced, teammates dying near you in a fight, having a ward destroyed, placing a ward that picks up no enemies before it is replaced or expires, getting hit by skill shot and non targeted CC, losing etc.
Of course for both of these, those probably won't be the only things and riot would come up with some algorithm that blows my system out of the water but the core principle still stands. Reward the player for good gameplay for his elo, punish him for bad gameplay for his elo. I think you will find a much faster climb this way. The above rewards you for having a good KDA (kills + assists / deaths), smart vision, vision denial, objective control, high stats on that champion based on role and elo, team fighting, saving teammates, and much more. Sure you still lose points on the scale but if you played really well for your elo you would still have an oppourtunity to break even at 0 lp or even gain points because you showed improvement as a player.
What do you guys think?