Few comments/criticisms on Scarra Midseason update rundown
https://www.youtube.com/watch?v=9WTQHXwwm8U
At the start of the video there's already a major flaw, where is the Katarina poster in the background of the Scarra camera.
Rift Herald and Sejuani are bueno overall.
Mao'Kai Scarra seemingly passes over the new mechanics with the sapplings, granted need more information on how they work. Mao'Kai ult seems identical to Nami wave. Going to have to look at overall duration of the root and how far the roots will travel cause that can really change gameplay. Based on how the sapplings and ultimate work Mao'Kai could be really unique unlike how Scarra says.
Zac Zac is a unique champion but only because of one ability. After his E everything else is boring. Sure Zac is able to work but the gameplay is so dull and the only mechanics that are present are in E. Scarra misses the point on class updates which are about giving the champions distinct gameplay. His comparison to Ahri works against his argument that champions don't need to be fun to play. Ahri is also a problem and her W does need work, won't go into more detail here though.
Scarra sees Zac's W needing more of a change than Q, also the ultimate might look unique visually in gameplay it isn't. Zac W is pretty much a water downed version of the ultimate and although is simple to use the ability pretty much enables the blob pick up gameplay. This reason alone makes it more integral and distinct to Zac's kit over the Q, despite the fact the Q may be more mechanically challenging to use on paper. We see how this blob pick up gameplay can give players that mechanically good feeling with Katarina. The Katarina rework was a good job and all the Kat for the most part loved the changes and new skill that was required.
Zac's ultimate gameplay wise is just path around and knock up people near you which is not dynamic at all. The comparison has been made to Wukong's R, both abilities are so similar and mechanically simple. Sure Zac is rewarding but the only thing unique about his kit is the E, everything else is simple. Scarra than questions why did Zac even need a change, that Zac is a solid champion. We can say none of the reworks in the game are necessary, we can keep old simple abilities in the game forever and keep champions at low level interactions of gameplay but that is boring and doesn't reward players for skillful play.
Other Tanks Scarra goes against Rito and says, note I'm paraphrasing, "wow Rito thinks the other tanks are good so we don't need small reworks wow". For the most part this is actually true. I'm with Scarra in that Malphite and Cho'Gath could really use some changes. For Cho'Gath I agree his kit is kinda simple, but how are abilities that only increase with damage but not CDR per rank boring? The main goal of class updates are to make the champions unique and distinct, Malphite and Cho'Gath are unique with distinct kits albeit mechanically really simple. Zac is a bigger canidate for the changes because out of all his abilities only one is interesting, while Malphite and Cho have arguably more interesting abilities, Cho more than Malphite. Jarvan is kinda weird, he has unique gameplay and honestly he seems more like a fighter/diver than a tank, also although his kit is really old it is unique and distinct. Garen and Aatrox aren't tanks... Scarra needs to use better resources, sad that the League Of Legends website is a bad resource. Hopefully Rito gets their stuff in order like they did with the League lore, now League Universe.
Items Scarra says that Rito hasn't nerfed Ryze or consistent damage, they have numerous times. I believe the main point Rito is trying to make here is that it seems the only option to deal with OP consistent damage is to nerf the champions or items and they want to take a different approach to dealing with consistent damage now with the new item. Scarra pretty much says this but yeah.
The changes to item health are great.
I am very much with Scarra with the GA changes, I think GA is such a tedious item to deal with and I remember the days when there were numerous GA in a game. I am worried about GA coming back into the game as well. I also think the change is good, tanks don't need GA, it lowers the skill floor of tank gameplay if they get a get out of jail free card for poor initiations or something. On the contrary you could argue it allows these tanks to go for more risky plays there need to be consequences. Also having to kill a tank twice is kinda dumb.
Team Contributions Scarra doesn't see that looking at post-game stats is actually nice to have and focuses on babies who think stats win games or whatever. The important part about having the access to these stats is to see how we're doing in the game and information is just nice to have. Rito isn't just doing this for babies they're mostly if not entirely doing this so that players can have information to how they perform in game. Scarra sees it as "rewards" yeah it may be for some players but for most it is good information to have and help players improve.
I agree with Scarra on support itemization and how support is a really strong role in the game. I don't think supports are scary and don't agree with Scarra's fear of supports having higher impact in the game. I understand the fear though, most of the time supports have the ability to make insane plays and need the team to follow up in order to get the kills. If supports had more power the only way I could see htis happening is if blehblashlebflbaebruagh
+ Gold Gen Item] / [
Gold Gen upgrade +
] +
(since those two seem like a must to pick atm) + obviously
upgrade. Ward Active Bot.