Which Heroic/Ultimate abilities from Heroes of the Storm would you want in League?
Yes, more HotS-to-LoL talk, but come on, there are some pretty awesome ultimate abilities in HotS that could really fit into League.
Here are a few that I'd like to see in some shape or form. These are all excerpted from the HotS wiki.
Purifier Beam (Artanis) Target an enemy Hero with an orbital beam from the Spear of Adun, dealing X damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
This one is a lot of fun because it's not just good as a single-target damage attack. It forces your target to keep moving and not be able to hold still even for a second, or they'll get vaporized. This is especially good against low-mobility targets.
Temporal Loop (Chromie) Choose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them.
Since Chromie is skill-shot dependent and all her skill-shots have a wind-up, Temporal Loop is particularly handy against highly-mobile enemies. But in League, this could be particularly dastardly, preventing an enemy from Flashing away, or otherwise escaping (provided they don't block the effect with Zhonya or
).
Poly Bomb (Medivh) Polymorph an enemy Hero, suppressing their attacks and Silencing them for 2 seconds. On expiration, Poly Bomb spreads to other nearby enemy Heroes.
This one is rather amusing, yet very powerful in the right situation. Worst case scenario, you just Polymorph an enemy for 2 seconds; best case scenario, you cause that Polymorph to continually chain between members of the enemy team, resulting in some very long-lasted team-wide CC. Of course, your enemy has very clear counterplay to it: SPREAD OUT.
Rocket Ride (Junkrat) After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing X damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
Now this one is funny. You essentially self-destruct to deal heavy damage in an area, but don't give any kill reward to your enemies. You then respawn at your base and can quickly jet back to the front lines. It makes Junkrat a painintheass to kill, but it's not without downsides. It can be interrupted, dodged, or blocked, but also takes Junkrat out of a teamfight if he uses it. Even with that speed boost he gets, he probably won't make it back to the teamfight until it's too late.
Got any others you'd like to see?
would be amazing tbh,
ult used on an enemy instead would help to disengage (or simply force the enemy to back up before they even engage)